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  Topic: Newbie coloring question
heidi

Replies: 1
Views: 3889

PostForum: zMUD General Discussion   Posted: Sat May 04, 2002 7:05 pm   Subject: Newbie coloring question
Hi!
I'd like to see group members mana, health and edurance points colored and maybe players whose health is getting low. But I'm really not good programmer and don't know how I could do that. Nothin ...
  Topic: script priority
heidi

Replies: 3
Views: 5627

PostForum: zMUD General Discussion   Posted: Sat Apr 06, 2002 10:57 pm   Subject: script priority
How about instead of this approach you do something a bit different. Create a moblist that is in the order that you want to fight things. e.g.:

#Var Mobs {Guards|Lords|Knights|Commoners|Peasants} ...
  Topic: Speedwalking prob + MXP usage + Reverse trigs
heidi

Replies: 6
Views: 3885

PostForum: zMUD General Discussion   Posted: Sat Apr 06, 2002 10:13 pm   Subject: Speedwalking prob + MXP usage + Reverse trigs
I'll take a shot at this:

1) This seems like a bit of a bother. Generally you set shortnames for important rooms only because you will usually speedwalk to them. For the others you can double-cl ...
  Topic: Possible Difficult Script - Please Read Need Help
heidi

Replies: 7
Views: 9476

PostForum: zMUD General Discussion   Posted: Sat Apr 06, 2002 9:55 pm   Subject: Possible Difficult Script - Please Read Need Help
Well, this isn't much of a task in a programming language that has allowances for recursive procedure calls. But, for zMud scripts this will be difficult. It's not impossible, but it makes far more ...
  Topic: warzone help
heidi

Replies: 10
Views: 10979

PostForum: zMUD General Discussion   Posted: Thu Apr 04, 2002 11:10 pm   Subject: warzone help
Sounds like we are pretty close here. If your target is unique and can't show up in the list multiple times then the code I wrote should do a pretty good job.

To start hunting you would enter the ...
  Topic: warzone help
heidi

Replies: 10
Views: 10979

PostForum: zMUD General Discussion   Posted: Thu Apr 04, 2002 9:57 pm   Subject: warzone help
I'm a bit confused what you want to do. Does the following get close?

#var Directions {n|north|s|south|e|east|w|west|u|up|d|down}
#alias {AutoHunt} {#Class AutoHunt 1;#Var Target %1;#Var Action % ...
  Topic: Replacing text
heidi

Replies: 5
Views: 8603

PostForum: zMUD General Discussion   Posted: Thu Apr 04, 2002 6:20 pm   Subject: Replacing text
Try something like this:

#var LongName {large, green blob of jelly|large, blue troll}
#var CommonName {GreenGoo|BlueTroll}
#trigger {(@LongName)} {#sub {%1 ~(%item( @CommonName, %ismember( " ...
  Topic: Where to put code that is refered back to often?
heidi

Replies: 3
Views: 5669

PostForum: zMUD General Discussion   Posted: Thu Apr 04, 2002 6:06 pm   Subject: Where to put code that is refered back to often?
I'll take a stab at this since I think I have my head around what you are trying to accomplish. I assume you are doing something like:

#var Test {#show 1;#show 2}
#alias {a} {#Exec @test}

The ...
  Topic: #sub help
heidi

Replies: 5
Views: 6626

PostForum: zMUD General Discussion   Posted: Wed Apr 03, 2002 7:30 pm   Subject: #sub help
First, I'd avoid using the #Sub command for this, this task seems to be built for #Gag. Following is an example I tested that seems to work:

#trigger {^%*$} {#if (%trigger = @Lasttrigger) {#gag}} ...
  Topic: Optional match in triggers
heidi

Replies: 7
Views: 18274

PostForum: zMUD General Discussion   Posted: Wed Apr 03, 2002 7:19 pm   Subject: Optional match in triggers
The RegEx expression you included in the post above didn't work on my version of zMud (6.16) so I assume you are using the new beta version. This is what I could get working on my version:

#trigge ...
  Topic: Problem using #Sub with a blank line
heidi

Replies: 5
Views: 7059

PostForum: zMUD General Discussion   Posted: Wed Apr 03, 2002 6:57 pm   Subject: Problem using #Sub with a blank line
Thanks Tarn, Vijilante and LightBulb. None of the suggestions worked in my tests. After extensive testing of the #Sub command I believe that it is flakey and I'll avoid it wherever possible.

In t ...
  Topic: Please help, this SHOULD work, right?
heidi

Replies: 14
Views: 18686

PostForum: zMUD General Discussion   Posted: Wed Apr 03, 2002 6:42 pm   Subject: Please help, this SHOULD work, right?
Good job, LightBulb. I worked a bit on this last night and couldn't find anything until I reviewed how your script worked and uncovered a different way that might be a little faster:

#TR {You also ...
  Topic: Problem using #Sub with a blank line
heidi

Replies: 5
Views: 7059

PostForum: zMUD General Discussion   Posted: Tue Apr 02, 2002 11:44 pm   Subject: Problem using #Sub with a blank line
Oops! My bad. The last example of a failed trigger should have said #Show instead of #Send. #Echo won't work for me since I want the text to go to the window it originated in.

The problem with # ...
  Topic: Problem using #Sub with a blank line
heidi

Replies: 5
Views: 7059

PostForum: zMUD General Discussion   Posted: Tue Apr 02, 2002 8:42 pm   Subject: Problem using #Sub with a blank line
Hello:

Coming back to MUDs (been playing EverCrack for awhile) so I'm a bit rusty. I've been having a hell of a time trying to get #Sub to work with blank lines and was hoping for some help.

Ba ...
  Topic: Prompts in the way of triggers.
heidi

Replies: 6
Views: 7913

PostForum: zMUD General Discussion   Posted: Tue Apr 02, 2002 8:14 pm   Subject: Prompts in the way of triggers.
Hi:

I made a post to another thread that addressed this topic directly. It might help in this case also:



e.g.

#Trigger {^~<%d/%dhp %d/%dm %d/%dmv %da~>{#nomap;#sub {%1%2>%{cr}}} ...
  Topic: capture problem
heidi

Replies: 3
Views: 4821

PostForum: zMUD General Discussion   Posted: Tue Apr 02, 2002 7:52 pm   Subject: capture problem
I ran across this problem in my mud also, but came up with a slightly different approach. The first trigger I have is:

#Trigger {^({o|*})%2>} {#nomap;#sub {%1%2>%cr}} "" {nocr|prom ...
 
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