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  Topic: Dumb Nuke Casting
gankzer

Replies: 6
Views: 2072

PostForum: CMUD General Discussion   Posted: Tue Apr 20, 2010 2:11 am   Subject: Dumb Nuke Casting
They would be separate lines.
>rest (puts character in sitting position)
> memorize (starts rememorizing the spells)
>meditate (% chance to rememorize quicker)

Character has to be resti ...
  Topic: Dumb Nuke Casting
gankzer

Replies: 6
Views: 2072

PostForum: CMUD General Discussion   Posted: Mon Apr 19, 2010 2:50 pm   Subject: Dumb Nuke Casting
Chamenas: Yes I rotate through the spells. There are no rules limiting which spells I can cast as long as I am at the appropriate level AND have the spell memorized (i.e. the MUD doesn't use mana). An ...
  Topic: Dumb Nuke Casting
gankzer

Replies: 6
Views: 2072

PostForum: CMUD General Discussion   Posted: Mon Apr 19, 2010 3:18 am   Subject: Dumb Nuke Casting
Not being a script writer - w/ CMUD beta can i write a script (or is it possible) to have a single button/alias that checks my available spells and casts based on a priority I set? I would have a butt ...
  Topic: Trigger help
gankzer

Replies: 8
Views: 3196

PostForum: CMUD General Discussion   Posted: Sun Apr 18, 2010 12:40 pm   Subject: Trigger help
thanks for both replies. It's now working as needed but more importantly - I learned something new. Thanks!!
  Topic: Trigger help
gankzer

Replies: 8
Views: 3196

PostForum: CMUD General Discussion   Posted: Sun Apr 18, 2010 1:00 am   Subject: Trigger help
Hi. I'm trying to get a "fumble" trigger to work. The text is:

You swing at your foe _really_ badly, sending your An Elven Longsword flying!

The underlined text is the weapon that was just fumbl ...
 
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