Register to post in forums, or Log in to your existing account
 
:
Search found 10 matches for:
Page 1 of 1
Author Message
  Topic: Count Down Gauges
Phyre

Replies: 8
Views: 10858

PostForum: zMUD General Discussion   Posted: Sat Sep 17, 2005 10:41 am   Subject: Count Down Gauges
Thanks, will test it when i get a chance to.
  Topic: Autoquaff Realms of Despair
Phyre

Replies: 0
Views: 7069

PostForum: Finished MUD Scripts   Posted: Mon Sep 12, 2005 7:55 am   Subject: Autoquaff Realms of Despair
#CLASS {Autoquaff}
#VAR quaffthres {200}
#VAR quaffon {0}
#TRIGGER {^ Phyre ~<%1/%2hp %3 gold} {
#if (%2-%1>=@quaffthres) {
#if (@quaffon=1) {} {
q heal @healcontainer
# ...
  Topic: Realms of Despair highlighting
Phyre

Replies: 0
Views: 6882

PostForum: Finished MUD Scripts   Posted: Mon Sep 12, 2005 7:52 am   Subject: Realms of Despair highlighting
These arent really scripts as such but really helps to highlight things and see when things wear off..
These produce NO output script, the most you will get are a #say


#CLASS {Universials}
#ALI ...
  Topic: Count Down Gauges
Phyre

Replies: 8
Views: 10858

PostForum: zMUD General Discussion   Posted: Mon Sep 12, 2005 7:45 am   Subject: Count Down Gauges
ok since the post above
i've refined it into..


#CLASS {true gauge}
#TRIGGER {Your vision is elevated to the highest plane.} {
#var trueroundsleft 40
#t+ countdown
countdown
}
#CLAS ...
  Topic: Count Down Gauges
Phyre

Replies: 8
Views: 10858

PostForum: zMUD General Discussion   Posted: Mon Sep 12, 2005 7:42 am   Subject: Count Down Gauges
I've since put this together


#CLASS {true gauge}
#TRIGGER {Your vision is elevated to the highest plane.} {
#var trueroundsleft 40
#t+ countdown
countdown
}
#CLASS 0
#CLASS {true g ...
  Topic: Count Down Gauges
Phyre

Replies: 8
Views: 10858

PostForum: zMUD General Discussion   Posted: Mon Sep 12, 2005 7:35 am   Subject: Count Down Gauges
I've semi got something together

#CLASS {true gauge}
#TRIGGER {Your vision is elevated to the highest plane.} {
#var trueroundsleft 40
#math trueroundsleft (@trueroundsleft-1)
#Alarm +3 { ...
  Topic: Count Down Gauges
Phyre

Replies: 8
Views: 10858

PostForum: zMUD General Discussion   Posted: Mon Sep 12, 2005 7:17 am   Subject: Count Down Gauges
Further to clarify

The only thing I'm really struggling with atm is the countdown
I suppose there I do have one.. but I'd like to be able to store the variables of @trueroundsleft and then whenev ...
  Topic: Count Down Gauges
Phyre

Replies: 8
Views: 10858

PostForum: zMUD General Discussion   Posted: Mon Sep 12, 2005 7:15 am   Subject: Count Down Gauges
I've since been informed I can do this

#tr {Truesight activatemessage } {#ALARM +119 {#SHOW %ansi( bold, blink, white, red)Truesight about to wear off!}}

I also gather that using the #alarm comm ...
  Topic: Count Down Gauges
Phyre

Replies: 8
Views: 10858

PostForum: zMUD General Discussion   Posted: Mon Sep 12, 2005 6:55 am   Subject: Count Down Gauges
Note, there are alot more spaces than it seems in the Fly : bit
In reality, it should be..
Fly....................;
  Topic: Count Down Gauges
Phyre

Replies: 8
Views: 10858

PostForum: zMUD General Discussion   Posted: Mon Sep 12, 2005 6:54 am   Subject: Count Down Gauges
I play Realms of Despair, and am currently puzzling over how to get some gauges to real time display my spells wearing off etc

My prmopt is :
Phyre <1619/1619hp 8,471 gold 792 align 288 ppl 32 ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net