Map Coordinate System
Some maps are more than just pretty pictures: they have a coordinate system
attached. For example, maps of the real world typically use a Longitude
and Latitude coordinate system. Different applications require different
coordinate systems, so zMapper allows you to define your own coordinates.
To do this, you edit the Resolution in the Zone/Background/Scale
dialog. This value indicates the number of decimal places you want to use
in your coordinates.
In this example, we are going to make a small map of the Asheron's Call (AC)
game, much like the AC Explorer program does. In this world, we want are
coordinates to have a resolution of 0.01 game units, so we need 2 decimal
places. So we set the Resolution value to 2:

The other fields in this dialog allow you to adjust the background image
scaling by hand, but you'll rarely need to do this as we will show below.
These values are mainly available for the low-level tweakers that want to
exactly specify their map coordinate system.
Adding Rooms with Coordinates
Now, to create our map, we will place two towns from the AC game: Holtburg
and Cragstone. We don't just want to drop a room on the map, we want to
control the precise X and Y coordinates of these rooms. So, we click on
the "XY" tool on the toolbar and enter the coordinates of the first
room (Holtburg in this case). In the AC game, the coordinates of Holtburg
are 42.3N,33.6E. We'll represent North as usual with negative values, and
enter 33.6 for the X coordinate and -42.3 for the Y coordinate. When we
click OK, our room will be added to the map. We click the XY tool again
and now enter the coordinates of Cragstone (X = 48.8, Y=-25.6). We'll also
edit the room properties to add the names of the rooms and turn on the Label for
each room. Here is our map so far:

Adding a background image
Now that we have at least 2 locations for reference, we will load a
background image. This background image comes from the AC game itself and
represents the landscape of the game. We simply select the
Zone/Background/Image option and select the desired image file. Here is
the result:

Notice that the background image doesn't line up with the rooms we created at
all. In fact, Holtburg isn't even on the screen. We have to tell
zMapper about the alignment between the graphical image and our coordinate
system. We could edit these values manually as shown in the first
screenshot, but zMapper has a better way to align the background.
Setting the Background alignment
From the Zone/Background menu, we select the Set Offset Point dialog.
This will allow us to shift the background map so that it lines up with one of
our rooms. We want to right-click on the desired room (Cragstone in this
case), then left-click on the background image where we want this room to be
displayed. Here is what this dialog looks like:

When we right-click on the map, the room coordinates are entered into the X
and Y boxes. You'll notice that these values are close to the actual
coordinates of Cragstone. If we really wanted to be accurate, we could
edit the X and Y boxes manually to enter the precise coordinates. When we
left-click the map, the pixel location on the background image is fetched.
If we knew the precise bit position on the map where Cragstone was located, we
could enter it manually into the PixelX and PixelY fields. But in this
case we just point and click on the map with the mouse to get it close.
Next, we click the OK button and now we have a partially aligned map:

We see that Cragstone has been put in the correct position that we indicated
in the previous step. But it still shows Holtburg out in the middle of the
river. This is because we have only set the alignment of the map
image...we haven't set the scaling factor yet. The background image has a
different scale than our room coordinate system. In other words, it always
takes 2 points to uniquely determine the proper alignment and scaling of the
background image.
Setting the background scale
If we go to the Zone/Background menu, we see that the Set Scale Point option
is now enabled (because we already set the offset). We select the Scale
Point command and once again right-click on a room (Holtburg in this case), then
left click on the position it should reside on the background image. Here
is the dialog:

We click OK, and now our map is properly aligned and scaled:

Notice that both Cragstone and Holtburg are in their proper positions.
Now that the background map is aligned and scaled for our coordinate system,
every location we now add to the map, either by clicking on the map to place it,
or by placing it using precise coordinates will be properly displayed.
Conclusion
This shows you how to set up background images and coordinate systems in
zMapper, and shows how zMapper can be used to create maps like those used in AC
Explorer.