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Ransom Newbie
Joined: 17 May 2002 Posts: 8 Location: USA
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Posted: Fri Jan 17, 2003 4:40 pm
%roomcost Z6.40 |
I'm using the latest gratest beta to my knoledge and when I use %roomcost it just returns the amount set in the room and dosent seem to set it..
Pardon the spelling dislexia is my friend..
PS: I'v checked my trig set it shows the right amount for move I'v spent an hour now playing with the 2 numbers you have the ability to play with so I'm prity shure there's a problem in zmud.. though I'd like to be shown wrong :)
Catch you on the Cross Wires;
RansomBOT
Catch you on the cross wires. |
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Ransom Newbie
Joined: 17 May 2002 Posts: 8 Location: USA
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Posted: Fri Jan 17, 2003 4:59 pm |
Ok reading another poast I found someone saying on somthing else that they had to be in edit mode. I toggled that and it worked like a charm.. gawd I feal stupid..
Next Question though;
Is there a way to get zmud to return to edit mode after dbl clicking a room automaticly?
It's a small inconveniece but inoying when your trying to link a bunch of maze rooms..
Catch you on the cross wires. |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Fri Jan 17, 2003 5:56 pm |
What do you mean? You want zMUD to go back to Map mode when you double-click to speedwalk to a room?
Kjata |
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Ransom Newbie
Joined: 17 May 2002 Posts: 8 Location: USA
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Posted: Fri Jan 17, 2003 7:17 pm |
Exactly.
Catch you on the cross wires. |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Fri Jan 17, 2003 11:50 pm |
The easiest way to is add the line "#NOOP %maplocked(0)" to your prompt trigger. This will enable making map changes without actually being in map mode.
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Sat Jan 18, 2003 3:08 pm |
The mapper switches to Follow mode by default when you speedwalk to a room. This helps prevent accidentaly messing up a lot of your rooms without being able to stop it from happening while you speedwalk. However, when this was suggested, Zugg mentioned that the mapper would not be able change the mode automatically once the speedwalk finished. It was agreed that the benefit outweighter the minor anoyance of having to click on Map mode again.
However, if you are willing to run the risk of having your rooms changed when speedwalking (which shouldn't happen if nothing goes wrong with the speedwalk and your room names/descriptions/exits are always the same), then you may disable the "Switch to Follow mode when speedwalking" options in the Speedwalking section of the Map Properties.
Kjata |
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