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Krago Beginner
Joined: 20 Dec 2002 Posts: 11 Location: USA
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Posted: Mon Jan 13, 2003 1:50 pm
Multiple chars on a MUD |
I've started a second char on the mud I play on. How can I set it up so that some of the common utility scripts, aliases etc that I created for my first char are available to the new char and any subsequent ones?
Thanks |
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doomfyre Apprentice
Joined: 03 Jan 2002 Posts: 152 Location: USA
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Posted: Mon Jan 13, 2003 2:27 pm |
Click settings/load. Then find the settings file for your original character (the one with the settings you want to use on the second character). It will say something like "Use these settings for this char?" Click yes. Then, click settings/save as and save it as whatever you want (i use the new characters name). Then it's just a matter of deleting any settings you don't want on the second character.
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Mon Jan 13, 2003 4:07 pm |
Also, to avoid having to keep multiple copies of the same script up to date, you can use inherited settings.
First open up your main character. Then go to the settings and select File|Save As..., give your settings a new name and the click on File|Open and open the newly created settings file. These settings will be the ones inherited, so just delete whatever settings you do not want to share across characters and then save the settings again.
Finally, in the Character Selection screen select any of the characters you want to inherit the settings and click on Edit. In the Files tab, point the Inherited textbox to the new settings file you created. You may also make your primary char inherit from this settings file and delete the old copy of these settings you had in that char (so as to not have duplicate settings).
Kjata |
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Krago Beginner
Joined: 20 Dec 2002 Posts: 11 Location: USA
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Posted: Mon Jan 13, 2003 9:26 pm |
That sounds like what I'm looking for. One question, how do you edit the inherited settings?
Thanks for your help!
Krago |
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Emit Magician
Joined: 24 Feb 2001 Posts: 342 Location: USA
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Posted: Mon Jan 13, 2003 11:03 pm |
i'll share the method i use
i keep all my settings for one mud in one settings file, and i have two alias's
#alias atconnect {#t+ %char}
#alias atdisconnect {#t- %char}
the triggers etc. for specific characters i put in the class with that characters name. the settings that are character independant i put in class 0 (no class). I like this better than inherited settings because i can change the global settings quickly with any character.
doesn't work very well with multi playing, but since i don't do that, doesn't matter :) |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Tue Jan 14, 2003 12:30 am |
quote:
i'll share the method i use
i keep all my settings for one mud in one settings file, and i have two alias's
#alias atconnect {#t+ %char}
#alias atdisconnect {#t- %char}
the triggers etc. for specific characters i put in the class with that characters name. the settings that are character independant i put in class 0 (no class). I like this better than inherited settings because i can change the global settings quickly with any character.
doesn't work very well with multi playing, but since i don't do that, doesn't matter :)
Heh, you sure do know how to dodge a question, Emit.
Anyways, to edit the inherited settings click the Settings button, then choose Edit Inherited from the File menu within the Settings Editor window. A new Settings Editor window will pop up containing a non-inherited version of your inherited settings for you to edit. After editing them, you must reload your primary settings file in order to activate the changes you just made.
li'l shmoe of Dragon's Gate MUD |
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Krago Beginner
Joined: 20 Dec 2002 Posts: 11 Location: USA
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Posted: Tue Jan 14, 2003 5:37 pm |
Thanks for all the replies. I'm on my way to getting this implimented.
Krago |
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