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Iccor
Newbie


Joined: 21 Dec 2002
Posts: 9
Location: USA

PostPosted: Sat Dec 21, 2002 2:55 am   

mapper troubles on 6.16
 
i'm trying to map my mud on 6.16 while in god mode and i can't get it to work right. i use the folowing trigger to parse the first line and the variables get into %1-4 properly, it reads the exits and description properly but it won't read the name, so it won't map at all. i can't think of why it will not work, any help would be apprieciated



trigger:


^~[%s(%d)~] (*) ~[(*)~]~[ (*) ~]

#TAG vnum,name,flags {%1} {%2} {%4}


sample:


[ 3005] Fountain Square [City][ NOBITS ]
This is Fountain Square. Huge marble arches to the north lead to the temple
gate. The entrance to the guild for clerics and priests is to the west. The
old Grunting Boar Inn, with rooms to rent, is to the east. Just to the south
comes the scents and sounds of Market Square, the center of Midgaard.
[ Visible Exits: n e s w ]
[ 3035] A large fountain carved from blue-streaked marble is here, bubbling merrily. (yellow)

|12pm 500/500H 500/500M 500/500P 500/500V >n
[ 3067] The Entrance To The Temple Of Midgaard [Inside][ !MOB INDOORS PEACEFUL LIGHT ]
The entry to the Temple of Midgaard has a grand temple gate seated in huge
marble columns. The great temple is on a gentle slope requiring no stairs
north to the Temple. The famous Fountain Square is to the south. There are
quiet alcoves both east and west. People travel from far lands to reach this
famous and busy place.
[ Visible Exits: n e s w ]

|12pm 500/500H 500/500M 500/500P 500/500V >n
[ 3000] The Temple Of Midgaard [Inside][ !MOB INDOORS PEACEFUL LIGHT ]
This is in the southern end of the temple hall in the Temple of
Midgaard. The temple has been constructed from giant marble blocks,
eternal in appearance. Most of the walls are covered by ancient wall
paintings picturing gods, giants and peasants.
The temple's entry foyer is further south, beyond a huge arch in the
ceiling. Small halls lead from this cathedral west and east. The temple
is filled with people worshiping their gods.
[ Visible Exits: n e s w ]
[ 3034] An automatic teller machine has been installed in the wall here. (yellow)

|12pm 500/500H 500/500M 500/500P 500/500V >n
[ 3054] By The Temple Altar [Inside][ !MOB INDOORS PEACEFUL LIGHT ]
You are by the temple altar in the northern end of the Temple of
Midgaard. A huge altar made from white polished marble is standing
in front of you and behind it is a ten foot tall sitting statue of
Odin, the King of the Gods.
[ Visible Exits: s ]


Iccor
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peewee
Wanderer


Joined: 22 Oct 2000
Posts: 90
Location: Sweden

PostPosted: Sat Dec 21, 2002 6:33 am   
 
I have no idea why it won't work, but have you tried the configuration wizard? And hey! zMUD 6.40 is released! =)


"May the Force be with you"
[url]peeweesweden@bredband.net[/url]
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Kjata
GURU


Joined: 10 Oct 2000
Posts: 4379
Location: USA

PostPosted: Sat Dec 21, 2002 12:54 pm   
 
Be sure to also #TAG your prompt and reconfigure the mapper.

Kjata
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Iccor
Newbie


Joined: 21 Dec 2002
Posts: 9
Location: USA

PostPosted: Sat Dec 21, 2002 9:41 pm   
 
i taged the prompt and i have been recon figuring the whole time
can't get it to read a room

i have no clue why

Iccor
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