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kosh
Beginner


Joined: 24 Oct 2002
Posts: 14
Location: Canada

PostPosted: Sun Dec 01, 2002 11:18 pm   

setting recall position on the map
 
ok I know #recall brings you to the recall spot on the map but is there a way to set a recall spot since one of the mud's I play on has 5 dif recall spots
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Mon Dec 02, 2002 3:49 am   
 
I can't find any information on setting the recall spot, but you could use the #TELEPORT command instead.

LightBulb
Senior Member
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kosh
Beginner


Joined: 24 Oct 2002
Posts: 14
Location: Canada

PostPosted: Mon Dec 02, 2002 4:24 am   
 
quote:

I can't find any information on setting the recall spot, but you could use the #TELEPORT command instead.

ummm how does the #teleport work ?
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Mon Dec 02, 2002 4:45 am   
 
quote:

quote:

I can't find any information on setting the recall spot, but you could use the #TELEPORT command instead.

ummm how does the #teleport work ?
Senior Member







#TELEPORT merely moves you around on the map without actually moving you in-game. It's mostly a catch-up and placement command. Most people use it to maintain the current position on the map in cases where there are more than one recall point (I believe ZMud limits you to just one in the mapper), the mapper fails to follow, or to correctly place the cursor when you move about in a non-locomotive way (such as teleporting via spell or ability).

li'l shmoe of Dragon's Gate MUD
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kosh
Beginner


Joined: 24 Oct 2002
Posts: 14
Location: Canada

PostPosted: Mon Dec 02, 2002 5:14 am   
 
quote:


#TELEPORT merely moves you around on the map without actually moving you in-game. It's mostly a catch-up and placement command. Most people use it to maintain the current position on the map in cases where there are more than one recall point (I believe ZMud limits you to just one in the mapper), the mapper fails to follow, or to correctly place the cursor when you move about in a non-locomotive way (such as teleporting via spell or ability).

li'l shmoe of Dragon's Gate MUD



Hmmm k Ill see what I can muck about with
wonder why you can force zmud to set a new
recall located without actually having to open the mapper and resetting it
Maybe Zugg would know any tricks
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