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sp000n Novice
Joined: 04 Jul 2001 Posts: 32
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Posted: Mon Apr 22, 2002 7:44 am
Reconnect Limit of 20 |
How do I remove this limit? Zmud seems to be equating my use of the #CONNECT command with autoconnects. Therefore, it limits me to 20. That's stomping my scripts in a big way.
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Tue Apr 23, 2002 6:04 pm |
The limits on reconnection attempst, 20 for Reconnect Time and 20 more for Reconnect Time 2, are not changeable.
What are you doing with #CONNECT that you need so many, anyway?
LightBulb
Vague questions get vague answers |
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Wed Apr 24, 2002 7:46 am |
You could always use #ALARM triggers and
#MENU {file|disconnect} and connect(?).
No zMud nearby to test but I know I have
a script that does something like that
and it slams on a mud frequently till it
is up again
Ton Diening |
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sp000n Novice
Joined: 04 Jul 2001 Posts: 32
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Posted: Thu Apr 25, 2002 9:45 pm |
I'm rolling a new character... using up the roll attempts then reconnecting to try again. TonDiening.. that's an interesting suggestion and I'll give it a try right now.
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sp000n Novice
Joined: 04 Jul 2001 Posts: 32
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Posted: Thu Apr 25, 2002 10:18 pm |
Heh. It didn't work. Zmud considers that an automated reroll too. Guess I'll just have to ask for it as a new feature.
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Thu Apr 25, 2002 10:30 pm |
A little known fact is that the alias atconnect is called on an attempt to connect, and the atdisconnect alias is called on all disconnects including failed connection attempts. So here is what you need.
#AL atconnect {#DELCLASS "Reconnector"}
#AL atdisconnect {#ALARM +120 {#CONNECT} "Reonnector"}
You can probably reduce the time on that alarm a little, but make sure you do not set it below the timeouts you have set for retrying a connection. |
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Fri Apr 26, 2002 4:02 pm |
I've occasionally had the misfortune to play a MUD that crashed frequently and I've noticed that each time a successful connection was made the reconnect counter started over when it crashed again. The counter reset even when the MUD crashed again before asking for a name, as long as I had connected to the site. I'd suggest you try using the automatic reconnect instead of your #CONNECT script.
LightBulb
Vague questions get vague answers |
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