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sp000n
Novice


Joined: 04 Jul 2001
Posts: 32

PostPosted: Mon Apr 22, 2002 7:44 am   

Reconnect Limit of 20
 
How do I remove this limit? Zmud seems to be equating my use of the #CONNECT command with autoconnects. Therefore, it limits me to 20. That's stomping my scripts in a big way.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Tue Apr 23, 2002 6:04 pm   
 
The limits on reconnection attempst, 20 for Reconnect Time and 20 more for Reconnect Time 2, are not changeable.

What are you doing with #CONNECT that you need so many, anyway?

LightBulb
Vague questions get vague answers
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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Wed Apr 24, 2002 7:46 am   
 
You could always use #ALARM triggers and
#MENU {file|disconnect} and connect(?).

No zMud nearby to test but I know I have
a script that does something like that
and it slams on a mud frequently till it
is up again

Ton Diening
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sp000n
Novice


Joined: 04 Jul 2001
Posts: 32

PostPosted: Thu Apr 25, 2002 9:45 pm   
 
I'm rolling a new character... using up the roll attempts then reconnecting to try again. TonDiening.. that's an interesting suggestion and I'll give it a try right now.
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sp000n
Novice


Joined: 04 Jul 2001
Posts: 32

PostPosted: Thu Apr 25, 2002 10:18 pm   
 
Heh. It didn't work. Zmud considers that an automated reroll too. Guess I'll just have to ask for it as a new feature.
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Thu Apr 25, 2002 10:30 pm   
 
A little known fact is that the alias atconnect is called on an attempt to connect, and the atdisconnect alias is called on all disconnects including failed connection attempts. So here is what you need.

#AL atconnect {#DELCLASS "Reconnector"}
#AL atdisconnect {#ALARM +120 {#CONNECT} "Reonnector"}

You can probably reduce the time on that alarm a little, but make sure you do not set it below the timeouts you have set for retrying a connection.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Fri Apr 26, 2002 4:02 pm   
 
I've occasionally had the misfortune to play a MUD that crashed frequently and I've noticed that each time a successful connection was made the reconnect counter started over when it crashed again. The counter reset even when the MUD crashed again before asking for a name, as long as I had connected to the site. I'd suggest you try using the automatic reconnect instead of your #CONNECT script.

LightBulb
Vague questions get vague answers
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