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Socko Newbie
Joined: 03 May 2002 Posts: 9 Location: USA
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Posted: Mon Apr 01, 2002 1:24 pm
Battle tracking. |
I have a variable "battle" & i want it to change its value from 0 to 1. Value 1 must be set if i'm fighting now. In other cases value of the variable must be 0.
In what ways I can do it? Now I'm using triggers whick shot on difference between my battleprompt & "peace" prompt. But is there other ways? I don't thin that my desicion is the best...
PS Sorry for my English %)
Creator of Kibilturg, Elder of the Masters's Guild. |
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Mon Apr 01, 2002 7:04 pm |
You can toggle it upon
#VAR battle 1
in:
Attacking a monster
Monster attacking you
Special attacks that result in battle (backstab...)
#VAR battle 0
in:
You kill your attacker
You die
You flee
Otherwise the variable is being set/reset
each prompt you receive.
Ton Diening |
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Socko Newbie
Joined: 03 May 2002 Posts: 9 Location: USA
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Posted: Mon Apr 01, 2002 9:23 pm |
Thanks for you answer. But I'm using such structure, that turn off triggers when variable is changed. So when var Battle is 1 I use commands: #t- battledetect ; #t+ peacedetect.
And when var is 0 it looks like so:
#t+ battledetect ; #t- peacedetec.
Creator of Kibilturg, Elder of the Masters's Guild. |
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kognesty Newbie
Joined: 08 Jan 2001 Posts: 8 Location: USA
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Posted: Mon Apr 01, 2002 9:27 pm |
This becomes an issue of "how automatic do you want the process?" Because quite literally you can do all this using aliases. But in using aliases you'll have to type when you want your variable to be 0 or 1. Otherwise, going off your prompt changes is probably the wisest method, its easier then dealing with conditionals that relate directly to battle as suggested above, and it's automatic. I'd stick with what you have unless its broken.
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