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chosig Novice
Joined: 20 Apr 2008 Posts: 39 Location: Sweden
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Posted: Sun Feb 26, 2017 7:09 am
[3.34][Discworld] Adding a string identifier to a room to help with identifying? |
Discworld has implemented GMCP, albeit really small bit of it.
I found something that can help with mapping, every room has a "hash" identifier that I'd like to add to my map to help when it gets lost.
The gmcp output is like this
Code: |
identifier=a5846b0acd26afec87c2dc20daa7ccadecc94cff|name=Job Market centre|kind=inside |
Thing is I haven't really found any good place to stick it in the map, atleast not that I know how to handle (usrstr?).
Perhaps a db variable with something like roomnum()=identifier but there's thousands of rooms... |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4690 Location: Pensacola, FL, USA
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Posted: Sun Feb 26, 2017 1:35 pm |
Use the ID caption on the first tab of the room properties window (upper right corner)
or #CALL %roomid |
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_________________ Discord: Shalimarwildcat |
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chosig Novice
Joined: 20 Apr 2008 Posts: 39 Location: Sweden
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Posted: Sun Feb 26, 2017 3:56 pm |
Aah! Good catch, I just use that one for named room that I sw to frequently
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Mon Feb 27, 2017 3:15 pm |
You might want to use the %roomnote field instead, because the ID field is for a short name that can be interacted with by commands like #WALK.
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_________________ The only good questions are the ones we have never answered before.
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chosig Novice
Joined: 20 Apr 2008 Posts: 39 Location: Sweden
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Posted: Wed Mar 01, 2017 11:31 am |
+1 Vijilante
I think I'll do a separate SQLITE db on the site to aggregate the information, Discworld is a complex MUD - and I am one of those explorer geeks, I spend hours just walking and reading.
I even "look east" and compare the room descriptions because some change when you enter |
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