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Fizgar Magician
Joined: 07 Feb 2002 Posts: 333 Location: Central Virginia
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Posted: Fri Jul 15, 2011 6:36 pm
Clearing path set with #slow |
I have a basic map set up for testing. I can go to an area with no room triggers what so ever. In a room with no west exits I type #slow 5w. I obviously cant go west so the slow walking aborted message pops up. I can then type #step five times and west will be sent to the mud five times. Now for the question. What is one supposed to do if they want to clear out the commands in the #slow/#step queue? You can obviously feed #slow a new path that is one answer yes. You can feed #slow a mud command such as look. That command will be sent to the mud then the queue will be cleared, resulting in #step sending nothing to the mud, that is another option. What is one to do if you want to just simply clear the queue without setting a new path or sending a command to the mud?
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_________________ Windows Vista Home Premium SP2 32-bit
AMD Athlon Dual Core 4400+ 2.31 GHz
3 GB RAM
CMUD 3.34 |
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Progonoi Magician
Joined: 28 Jan 2007 Posts: 430
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Posted: Fri Jul 15, 2011 7:18 pm |
I think it's #queue 0, but haven't mudded nor played with cmud for ages so I might be wrong as well.
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_________________ The Proud new owner of CMud.
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Intel Core i5-650 3,2GHz
4 DD3 RAM
GTX 460 768MB
Win 7 Home Premium 64x
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mikeC130 Apprentice
Joined: 03 Jul 2006 Posts: 110
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Posted: Sat Jul 16, 2011 3:59 am |
How about just giving it a blank path, as in "#SL ."
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Fizgar Magician
Joined: 07 Feb 2002 Posts: 333 Location: Central Virginia
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Posted: Sun Jul 17, 2011 2:26 pm |
#SL . was the one thing I didn't think to try but works perfectly thanks.
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_________________ Windows Vista Home Premium SP2 32-bit
AMD Athlon Dual Core 4400+ 2.31 GHz
3 GB RAM
CMUD 3.34 |
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