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Ardath Beginner
Joined: 17 Jan 2010 Posts: 20
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Posted: Wed May 25, 2011 12:15 am
Marking positions of enemies on map |
Is there a way to mark the position of certain enemies on the CMud Mapper, based on triggers for the "where" command (which outputs room names of nearby players) and "scan" command? (can show players up to 3 rooms away)
I want to mark rooms by the color of the player's clan on the map temporarily. Make it fade out after a second or two cause by then it is old news. Any way to do this? |
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Ardath Beginner
Joined: 17 Jan 2010 Posts: 20
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Posted: Wed May 25, 2011 12:27 am |
#PATHHIGH the distance to them, then (distance-1) back to the default color, always drawing furthest paths first? Will give it a try..
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Ardath Beginner
Joined: 17 Jan 2010 Posts: 20
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Posted: Wed May 25, 2011 12:42 am |
#LOCATION may be better?
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Rahab Wizard
Joined: 22 Mar 2007 Posts: 2320
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Posted: Thu May 26, 2011 2:29 am |
Yes, #LOCATION could be used for this purpose. You can have as many locations defined as you want. With the right triggers, you could automatically change the rooms for those location objects.
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