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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Fri May 13, 2011 7:51 pm   

[BUG 3.34] Ansi bug?
 
I'm having a consistent bug happen. Here is the debugger data.

Code:
i    Achaea <<ESC>[33mThe Anvil<ESC>[37m<ESC>[33m.<CR><LF>
<ESC>[37m<ESC>[36mA runic totem is planted solidly in the ground.<ESC>[37m<ESC>[36m Lying flat on the ground is a key-shaped sigil.<ESC>[37m<ESC>[36m A sigil in the shape of a small, rectangular monolith is on the ground.<ESC>[37m<ESC>[36m A canvas backpack lies face-down here.<ESC>[37m<ESC>[36m Wings flaring, a pegasus tosses his regal head impatiently.<ESC>[37m<IAC><SB><201>Char.Items.List { "location": "room", "items": [ { "id": "32871", "name": "a runic totem" }, { "id": "278698", "name": "a key-shaped sigil" }, { "id": "380242", "name": "a monolith sigil" }, { "id": "374385", "name": "a canvas backpack" }, { "id": "119425", "name": "an alabaster pegasus" } ] }<IAC><SE><ESC>[33m You see a sign indicating there are WARES for sale here.<ESC>[37m<CR><LF>
<ESC>[33mYou see exits leading<ESC>[37m<ESC>[33m west (closed door) and down (closed door).<ESC>[37m<CR><LF>


Code:
a    Achaea |The Anvil.
f    Achaea |Pattern: ^(?:@myCityRooms)
c    Achaea |exec : Pattern "^(?:@myCityRooms)" : #cw royalblue
n    Achaea |Exec Trigger "^(?:@myCityRooms)"
g    Achaea =The Anvil.
a    Achaea |
a    Achaea |[37mA runic totem is planted solidly in the ground. Lying flat on the ground is a key-shaped sigil. A sigil in the shape of a small, rectangular monolith is on the ground. A canvas backpack lies face-down here. Wings flaring, a pegasus tosses his regal head impatiently. You see a sign indicating there are WARES for sale here.
a    Achaea |You see exits leading west (closed door) and down (closed door).


It displays like the following:

Code:
The Anvil.

[37mA runic totem is planted solidly in the ground. Lying flat on the ground is a key-shaped sigil. A sigil in the shape of a small, rectangular monolith is on the ground. A canvas backpack lies face-down here. Wings flaring, a pegasus tosses his regal head impatiently. You see a sign indicating there are WARES for sale here.
You see exits leading west (closed door) and down (closed door).


So you can see it is displaying the ansi code there.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri May 13, 2011 7:55 pm   
 
Try disabling your trigger to see if that helps. Looks like you are doing some sort of #SUB in your trigger that is causing a problem.
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Fri May 13, 2011 8:01 pm   
 
Nope. It still happens.

Code:

i    Achaea <<ESC>[33mThe Anvil<ESC>[37m<ESC>[33m.<CR><LF>
<ESC>[37m<ESC>[36mA runic totem is planted solidly in the ground.<ESC>[37m<ESC>[36m Lying flat on the ground is a key-shaped sigil.<ESC>[37m<ESC>[36m A sigil in the shape of a small, rectangular monolith is on the ground.<ESC>[37m<ESC>[36m A canvas backpack lies face-down here.<ESC>[37m<ESC>[36m Wings flaring, a pegasus tosses his regal head impatiently.<ESC>[37m<IAC><SB><201>Char.Items.List { "location": "room", "items": [ { "id": "32871", "name": "a runic totem" }, { "id": "278698", "name": "a key-shaped sigil" }, { "id": "380242", "name": "a monolith sigil" }, { "id": "374385", "name": "a canvas backpack" }, { "id": "119425", "name": "an alabaster pegasus" } ] }<IAC><SE><ESC>[33m You see a sign indicating there are WARES for sale here.<ESC>[37m<CR><LF>
<ESC>[33mYou see exits leading<ESC>[37m<ESC>[33m west (closed door) and down (closed door).<ESC>[37m<CR><LF>



a    Achaea |The Anvil.
a    Achaea |
a    Achaea |[37mA runic totem is planted solidly in the ground. Lying flat on the ground is a key-shaped sigil. A sigil in the shape of a small, rectangular monolith is on the ground. A canvas backpack lies face-down here. Wings flaring, a pegasus tosses his regal head impatiently. You see a sign indicating there are WARES for sale here.
a    Achaea |You see exits leading west (closed door) and down (closed door)



The Anvil.

[37mA runic totem is planted solidly in the ground. Lying flat on the ground is a key-shaped sigil. A sigil in the shape of a small, rectangular monolith is on the ground. A canvas backpack lies face-down here. Wings flaring, a pegasus tosses his regal head impatiently. You see a sign indicating there are WARES for sale here.
You see exits leading west (closed door) and down (closed door).
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Fri May 13, 2011 8:08 pm   
 
Now this just happened...

Code:
You open the door to the west.
3580h, 3580m cexkdb-
3580h, 3580m cexkdb-
Ascending the Shallam Road.
The stars twinkle in the clear night sky. A magnificent statue of Miramar, Goddess of Justice stands here, Her Scales held aloft in one hand while the other holds Her Sword at ready. A shimmering orb lies here, illuminating the surrounding area with a slight glow. A runic totem is planted in the ground. Fluttering in passing breezes here is a commemorative stained glass window ribbon. A large chest made of glowing crystal rests on a small table. A Priestess of the Guard stands here, keeping watch over the city. Lying flat on the ground is a key-shaped sigil. Shimmering elemental robes swirling around him, a Magus of the Guard holds his staff at the ready. Standing in the boundary between light and shadow, a Dawnstrider Guard silently appraises all within sight. Surrounded by an aura of magical energy, a Shallamese djinn watches the area with dark, mysterious eyes. A city monk paces here, keeping the peace. A dyed blue poster bearing the title "Growth" has been hung here. There are 2 monolith sigils in 2 groups here. There are 2 alabaster pegasi here. Picking nervously at its riding saddle, a large ant stands here quietly. Towering above you, this massive mammoth has a thick, shaggy hide and long yellowed tusks. Stret

hing its wings in an impressive display is an ebony pegasus, its dark coat absorbing the surrounding light. An alder bench with a covering of linen is here. A cherrywood desk is here. Morningchild Julia, Saria's Breaking Dawn is here. Shunsui is here. He wields a gleaming scimitar in each hand.
You see exits leading north, east (open door), southeast, south, and west (open door).
3580h, 3580m cexkdb-


Debugger data

Code:
i    Achaea <<ESC>[33mAscending the Shallam Road<ESC>[37m<ESC>[33m.<CR><LF>
<ESC>[37m<ESC>[36mThe stars twinkle in the clear night sky.<ESC>[37m<ESC>[36m A magnificent statue of Miramar, Goddess of Justice stands here, Her Scales held aloft in one hand while the other holds Her Sword at ready.<ESC>[37m<ESC>[36m A shimmering orb lies here, illuminating the surrounding area with a slight glow.<ESC>[37m<ESC>[36m A runic totem is planted in the ground.<ESC>[37m<ESC>[36m Fluttering in passing breezes here is a commemorative stained glass window ribbon.<ESC>[37m<ESC>[36m A large chest made of glowing crystal rests on a small table.<ESC>[37m<ESC>[36m A Priestess of the Guard stands here, keeping watch over the city.<ESC>[37m<ESC>[36m Lying flat on the ground is a key-shaped sigil.<ESC>[37m<ESC>[36m Shimmering elemental robes swirling around him, a Magus of the Guard holds his staff at the ready.<ESC>[37m<ESC>[36m Standing in the boundary between light and shadow, a Dawnstrider Guard silently appraises all within sight.<ESC>[37m<ESC>[36m Surrounded by an aura of magical energy, a Shallamese djinn watches the area with dark, mysterious eyes.<ESC>[37m<ESC>[36m A city monk paces here, keeping the peace.<ESC>[37m<ESC>[36m A dyed blue poster bearing the title "Growth" has been hung here.<ESC>[37m<ESC>[36m There are 2 monolith sigils in 2 groups here.<ESC>[37m<ESC>[36m There are 2 alabaster pegasi here.<ESC>[37m<ESC>[36m Picking nervously at its riding saddle, a large ant stands here quietly.<ESC>[37m<ESC>[36m Towering above you, this massive mammoth has a thick, shaggy hide and long yellowed tusks.<ESC>[37m<ESC>[36m Stret
a    Achaea |3580h, 3580m cexkdb-
a    Achaea |Ascending the Shallam Road.
i    Achaea <ching its wings in an impressive display is an ebony pegasus, its dark coat absorbing the surrounding light.<ESC>[37m<IAC><SB><201>Char.Items.List { "location": "room", "items": [ { "id": "50702", "name": "a shrine of Miramar" }, { "id": "52978", "name": "a shimmering orb" }, { "id": "82697", "name": "a runic totem" }, { "id": "97514", "name": "a commemorative stained glass window ribbon" }, { "id": "153026", "name": "a crystal chest" }, { "id": "268446", "name": "a Priestess of the Guard" }, { "id": "278386", "name": "a key-shaped sigil" }, { "id": "301307", "name": "a Magus of the Guard" }, { "id": "383343", "name": "a Dawnstrider of the Guard" }, { "id": "389909", "name": "a guardian djinn" }, { "id": "402709", "name": "a Monk of the Guard" }, { "id": "110978", "name": "a dyed blue poster" }, { "id": "186445", "name": "a monolith sigil" }, { "id": "372087", "name": "an alabaster pegasus" }, { "id": "75126", "name": "a monolith sigil" }, { "id": "242007", "name": "a large domesticated ant" }, { "id": "74469", "name": "a woolly mammoth" }, { "id": "178436", "name": "an alabaster pegasus" }, { "id": "354598", "name": "an ebony pegasus" } ] }<IAC><SE><ESC>[36m An alder bench with a covering of linen is here. A cherrywood desk is here.<ESC>[37m<ESC>[1;36m Morningchild Julia, Saria's Breaking Dawn is here.<ESC>[0;37m<ESC>[1;36m Shunsui is here. He wields a gleaming scimitar in each hand.<ESC>[0;37m<CR><LF>
<ESC>[33mYou see exits leading<ESC>[37m<ESC>[33m north, east (open door), southeast, south, and we
a    Achaea #Telnet 201: Char.Items.List { "location": "room", "items": [ { "id": "50702", "name": "a shrine of Miramar" }, { "id": "52978", "name": "a shimmering orb" }, { "id": "82697", "name": "a runic totem" }, { "id": "97514", "name": "a commemorative stained glass window ribbon" }, { "id": "153026", "name": "a crystal chest" }, { "id": "268446", "name": "a Priestess of the Guard" }, { "id": "278386", "name": "a key-shaped sigil" }, { "id": "301307", "name": "a Magus of the Guard" }, { "id": "383343", "name": "a Dawnstrider of the Guard" }, { "id": "389909", "name": "a guardian djinn" }, { "id": "402709", "name": "a Monk of the Guard" }, { "id": "110978", "name": "a dyed blue poster" }, { "id": "186445", "name": "a monolith sigil" }, { "id": "372087", "name": "an alabaster pegasus" }, { "id": "75126", "name": "a monolith sigil" }, { "id": "242007", "name": "a large domesticated ant" }, { "id": "74469", "name": "a woolly mammoth" }, { "id": "178436", "name": "an alabaster pegasus" }, { "id": "354598", "name": "an ebony pegasus" } ] }
f    Achaea |GMCP: ^Char\.Items\.List
c    Achaea |exec : GMCP "^Char\.Items\.List" : $location = %gmcp.Char.Items....
n    Achaea |Exec Trigger "^Char\.Items\.List"
c    Achaea |exec : Event "onCharItemsList" : $location = %gmcp.Char.Items.Li...
n    Achaea |Exec Event "onCharItemsList"
a    Achaea |The stars twinkle in the clear night sky. A magnificent statue of Miramar, Goddess of Justice stands here, Her Scales held aloft in one hand while the other holds Her Sword at ready. A shimmering orb lies here, illuminating the surrounding area with a slight glow. A runic totem is planted in the ground. Fluttering in passing breezes here is a commemorative stained glass window ribbon. A large chest made of glowing crystal rests on a small table. A Priestess of the Guard stands here, keeping watch over the city. Lying flat on the ground is a key-shaped sigil. Shimmering elemental robes swirling around him, a Magus of the Guard holds his staff at the ready. Standing in the boundary between light and shadow, a Dawnstrider Guard silently appraises all within sight. Surrounded by an aura of magical energy, a Shallamese djinn watches the area with dark, mysterious eyes. A city monk paces here, keeping the peace. A dyed blue poster bearing the title "Growth" has been hung here. There are 2 monolith sigils in 2 groups here. There are 2 alabaster pegasi here. Picking nervously at its riding saddle, a large ant stands here quietly. Towering above you, this massive mammoth has a thick, shaggy hide and long yellowed tusks. Stret
a    Achaea |
a    Achaea |hing its wings in an impressive display is an ebony pegasus, its dark coat absorbing the surrounding light. An alder bench with a covering of linen is here. A cherrywood desk is here. Morningchild Julia, Saria's Breaking Dawn is here. Shunsui is here. He wields a gleaming scimitar in each hand.
i    Achaea <st (open door).<ESC>[37m<CR><LF>
<IAC><SB><201>Char.Items.Add { "location": "room", "item": { "id": "119425", "name": "an alabaster pegasus" } }<IAC><SE><IAC><SB><201>Room.Info { "num": 2050, "name": "Ascending the Shallam Road", "area": "Shallam", "environment": "Urban", "coords": "19,0,6,0,1004", "map": "www.achaea.com/irex/maps/clientmap.php?map=19&building=1004&level=0 14 0", "details": [  ], "exits": { "n": 2054, "e": 3551, "se": 2056, "s": 2119, "w": 5491 } }<IAC><SE><IAC><SB><201>Char.Vitals { "hp": "3580", "maxhp": "3580", "mp": "3580", "maxmp": "3580", "ep": "16796", "maxep": "16800", "wp": "16800", "maxwp": "16800", "nl": "70", "string": "H:3580/3580 M:3580/3580 E:16796/16800 W:16800/16800 NL:70/100 " }<IAC><SE><ESC>[32m3580h, <ESC>[37m<ESC>[32m3580m <ESC>[37mcexkdb-<IAC><EOR><CR><LF>
The door to the east slams shut.<CR><LF>
<IAC><SB><201>Char.Vitals { "hp": "3580", "maxhp": "3580", "mp": "3580", "maxmp": "3580", "ep": "16796", "maxep": "16800", "wp": "16800", "maxwp": "16800", "nl": "70", "string": "H:3580/3580 M:3580/3580 E:16796/16800 W:16800/16800 NL:70/100 " }<IAC><SE><ESC>[32m3580h, <ESC>[37m<ESC>[32m3580m <ESC>[37mcexkdb-<IAC><EOR>


This one is now consistent too... Every time I do LOOk it displays as:

Code:
Ascending the Shallam Road.
The stars twinkle in the clear night sky. A magnificent statue of Miramar, Goddess of Justice stands here, Her Scales held aloft in one hand while the other holds Her Sword at ready. A shimmering orb lies here, illuminating the surrounding area with a slight glow. A runic totem is planted in the ground. Fluttering in passing breezes here is a commemorative stained glass window ribbon. A large chest made of glowing crystal rests on a small table. A Priestess of the Guard stands here, keeping watch over the city. Lying flat on the ground is a key-shaped sigil. Shimmering elemental robes swirling around him, a Magus of the Guard holds his staff at the ready. Standing in the boundary between light and shadow, a Dawnstrider Guard silently appraises all within sight. Surrounded by an aura of magical energy, a Shallamese djinn watches the area with dark, mysterious eyes. A city monk paces here, keeping the peace. A dyed blue poster bearing the title "Growth" has been hung here. There are 2 monolith sigils in 2 groups here. There are 3 alabaster pegasi here. Picking nervously at its riding saddle, a large ant stands here quietly. Towering above you, this massive mammoth has a thick, shaggy hide and long yellowed tusks. Stret

hing its wings in an impressive display is an ebony pegasus, its dark coat absorbing the surrounding light. Pericles, Captain of the Shallamese Guard stands here, an expression of pure vigilance worn on his face. An alder bench with a covering of linen is here. A cherrywood desk is here. Morningchild Julia, Saria's Breaking Dawn is here. Shunsui is here. He wields a gleaming scimitar in each hand. Chevalier Skaria Rian, Protege of Sir Synbios is here. She wields an ornate steel rapier in each hand.
You see exits leading north, east (closed door), southeast, south, and west (open door).


Actually the break is happening in random places...but still it is happening.
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Fri May 13, 2011 8:16 pm   
 
Oh if you notice the "c" in Stretching got cut out completely when it wrote it to the display.
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Fri May 13, 2011 8:20 pm   
 
Well I don't know what happened. I closed CMUD and logged in again and it's still happening.

Code:
Before the Shallam gate.

[37mThe bright sun shines down, blanketing you with its life-giving warmth. A rune resembling a horse has been sketched into the ground here. A runic totem is planted in the ground. Deneen stands here, carefully taking in his surroundings. A cute little humgii is sitting here placidly, attached to a leash. Fluttering in passing breezes here is a commemorative stained glass window ribbon. Lying flat on the ground is a key-shaped sigil. A blue-bordered banner hangs down from the gates, displaying a mighty victory of the Light. A dyed gold poster bearing the title "Fear" has been hung here. A huge statue of the Scimitar of Yen-Sorte stands here, thrusting skywards.
You see exits leading south, northwest, and in (closed door).


Code:
i    Achaea <<ESC>[33mBefore the Shallam gate<ESC>[37m<ESC>[33m.<CR><LF>
<ESC>[37m<ESC>[36mThe bright sun shines down, blanketing you with its life-giving warmth.<ESC>[37m<ESC>[36m A rune resembling a horse has been sketched into the ground here.<ESC>[37m<ESC>[36m A runic totem is planted in the ground.<ESC>[37m<ESC>[36m Deneen stands here, carefully taking in his surroundings.<ESC>[37m<ESC>[36m A cute little humgii is sitting here placidly, attached to a leash.<ESC>[37m<ESC>[36m Fluttering in passing breezes here is a commemorative stained glass window ribbon.<ESC>[37m<ESC>[36m Lying flat on the ground is a key-shaped sigil.<ESC>[37m<ESC>[36m A blue-bordered banner hangs down from the gates, displaying a mighty victory of the Light.<ESC>[37m<ESC>[36m A dyed gold poster bearing the title "Fear" has been hung here.<ESC>[37m<IAC><SB><201>Char.Items.List { "location": "room", "items": [ { "id": "7499", "name": "a runic totem" }, { "id": "13591", "name": "Deneen, the aristocrat" }, { "id": "30718", "name": "a furry humgii" }, { "id": "95348", "name": "a commemorative stained glass window ribbon" }, { "id": "339006", "name": "a key-shaped sigil" }, { "id": "364478", "name": "a Shallamese banner" }, { "id": "110598", "name": "a dyed gold poster" } ] }<IAC><SE><ESC>[36m A huge statue of the Scimitar of Yen-Sorte stands here, thrusting skywards.<ESC>[37m<CR><LF>
<ESC>[33mYou see exits leading<ESC>[37m<ESC>[33m south, northwest, and in (closed door).<ESC>[37m<CR><LF>
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri May 13, 2011 9:32 pm   
 
Does this happen right away, or only after you have been playing for a while? I don't see anything in the debugger output that would cause this and cannot reproduce it here when I replay your debugger output.

If it happens right away, you should try creating a new blank session (no scripts, no nothing) and log in and see if it still happens.

If it happens only after you have been playing a while, try lowering the number of lines saved in your scrollback to see if that helps.

The issue with the "c" in "Stretching" is that there was a packet break from the MUD after the "Stret". But that shouldn't cause the "c" to be absorbed and again, it doesn't do this here when I replay the debugger output. All I can think of is that there is some other script or something happening the is interfering with the screen display. Maybe it's your GMCP trigger since the GMCP trigger would fire before CMUD processes the rest of the "ching" in "Stretching".
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Fri May 13, 2011 10:00 pm   
 
I reinstalled CMUD completely and will see what happens. Also I only keep 1000 lines in scrollback.
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Sat May 14, 2011 2:12 am   
 
Well I uninstalled and reinstalled Cmud completely and the problem went away. Not sure what the problem was. Nothing changed except CMUD being reinstalled.
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