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darmir
Sorcerer


Joined: 10 Oct 2000
Posts: 706
Location: USA

PostPosted: Sat Oct 30, 2010 7:51 pm   

New Package Available!! Speech Type Package v3.2
 
This package is for anyone who would like to Roleplay a character with a certain speech type.
You can choose different speech types by selecting from the speech button located on the right side of the session window above the command line. Once selected just type as you would for your mud and it should produce the speech type you want.

If you want to use an alias instead of the button just type in the alias for the specific speech type.
The package currently has the following speech types:
1) Stuttering
-- To change the intensity of the stutter just change the stutter intensity variable using the StutterTimeIntensity alias. Default value is set to 3.
2) Old English
3) Lisp


Future Speech Types are:
4) Hissing
5) Slurring/drunk

* Stuttering intensity will change depending on the situation. Punctuation.


Goto the package library to get it... Please make a comment on the package if you download it and try it. This will help me improve it.
Thanks
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Run as hard as a wild beast if you will, but you won't get any reward greater than that destined for you.
Source: (Egyptian)

Last edited by darmir on Sat Oct 30, 2010 11:46 pm; edited 1 time in total
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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Sat Oct 30, 2010 9:45 pm   
 
Already running into problems with the package.

First off, you say here that you use StutterTimeIntensity alias. In your helpfile, it says DelayStutterTime.

Second, your whole helpfile says to use "stutter" as the alias. Apparently, the proper alias is "stu".

Third, just tried it out with:

stu say It's cold out here today. Can someone warm it up, please?

and I got returned:

You ask 'It's cold out h-h-here today. Can h-h-here warm it up, please?'

I do like the idea behind the script, though, but it appears it needs more work.

Charneus
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darmir
Sorcerer


Joined: 10 Oct 2000
Posts: 706
Location: USA

PostPosted: Sat Oct 30, 2010 9:54 pm   
 
Oops!! I forgot to revert back to the backup function. The current one is the one I was updating..
If you look at the package you have there is a function called StutterTypeBackup, just rename that to the function of SpeechType and it should work.

I forgot to update the helpfile. I'll do that now
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Run as hard as a wild beast if you will, but you won't get any reward greater than that destined for you.
Source: (Egyptian)
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darmir
Sorcerer


Joined: 10 Oct 2000
Posts: 706
Location: USA

PostPosted: Sat Oct 30, 2010 11:45 pm   Speech Type Package v3.2.1 Update
 
1) Fixed SpeechType function to parse correctly.
2) Updated help files
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Run as hard as a wild beast if you will, but you won't get any reward greater than that destined for you.
Source: (Egyptian)
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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Sat Oct 30, 2010 11:54 pm   
 
ole say You have my ear, young lady!

returns

thou hath my ear, , lady!

Also, there's a problem if you try to say something with ():

ole say You have my ear, young lady! ~(Or are you a man?~)

returns

thou hat my ear, , lady! |

which means it's not parsing it properly. :P Just food for thought.
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darmir
Sorcerer


Joined: 10 Oct 2000
Posts: 706
Location: USA

PostPosted: Sun Oct 31, 2010 12:58 am   Updated: Speech Type Package v3.2.2
 
charneus wrote:
ole say You have my ear, young lady!

returns

thou hath my ear, , lady!

Fixed my match for Old English it wasn't specific enough.

charneus wrote:

Also, there's a problem if you try to say something with ():

ole say You have my ear, young lady! ~(Or are you a man?~)

returns

thou hat my ear, , lady! |

If you look at the help file the parenthesis are used for voice strings on my mud (Shadows of Isildur) . So if you say.
ole say (with a smile) You have my ear, young lady!
The script changes it to:
ole say (with a smile) Thou hath my ear, young lady!
then the mud converts it to:
You say, with a smile, Thou hath my ear, young lady!

Are you adding the tildes so that it doesn't parse the parenthesis, because if you are RPing something you wouldn't use () in the first place.
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Run as hard as a wild beast if you will, but you won't get any reward greater than that destined for you.
Source: (Egyptian)
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darmir
Sorcerer


Joined: 10 Oct 2000
Posts: 706
Location: USA

PostPosted: Sun Oct 31, 2010 3:43 pm   Script Updated: Speech Type v3.2.3
 

  • Fixed an issue with stu alias not setting speech variable
  • Combined command triggers into one trigger with a new variable called channel
  • Added notes to variables, functions, triggers and button
_________________
Run as hard as a wild beast if you will, but you won't get any reward greater than that destined for you.
Source: (Egyptian)
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darmir
Sorcerer


Joined: 10 Oct 2000
Posts: 706
Location: USA

PostPosted: Fri Nov 05, 2010 5:28 pm   
 
Can I get someone to test this package for me? I think it is working fine now but I may have missed something.
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Run as hard as a wild beast if you will, but you won't get any reward greater than that destined for you.
Source: (Egyptian)
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Fizgar
Magician


Joined: 07 Feb 2002
Posts: 333
Location: Central Virginia

PostPosted: Fri Nov 05, 2010 6:41 pm   
 
I have some down time right now and was gonna try to give this a work over After installing the package the first thing that I see is the main button state appears to be missing.

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CMUD 3.34
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darmir
Sorcerer


Joined: 10 Oct 2000
Posts: 706
Location: USA

PostPosted: Fri Nov 05, 2010 7:31 pm   
 
Fizgar wrote:
I have some down time right now and was gonna try to give this a work over After installing the package the first thing that I see is the main button state appears to be missing.

Weird. I noticed today when I opened my package everything was messed up.

Uploaded the package again. Should now be fixed.
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Run as hard as a wild beast if you will, but you won't get any reward greater than that destined for you.
Source: (Egyptian)
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