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tkl1129 Beginner
Joined: 04 Jan 2010 Posts: 11
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Posted: Sun Jul 18, 2010 4:20 am
Multi Char in Cmud |
Since I'm getting start to love Cmud after learn it for few months...I decide to use Cmud to replace my old old 4.62 system
but beside the Proxy socks network problem, I also found another porblem..
When I using different sessions to open Char in same games...and load the same package file...
the problem is comming.......
Different sessions...but share the same variables...
when the Window 1 Char receive pattern make variables...
the window 2 char 's var also changed....
so the solution should be use 1 set of package file...but generate many sets of var depends on which character is logging...
this could be the temporary solution, but should it be the only solutions?
Because my old old stupid 4.62 can open many 4.62...so each system could be seperate...
My purpose is use 1 Smart Cmud to replace many stupid 4.62...
but if use cmud even the function more power, but cannot handle few charters at the same time easily....it could a headache for me :D
1. Can store proxy ip and connect more than 2 at the same time
2. Can use the same package file seperatly...if really cannot, I could make it by myself :D
so problem one is more important for me....it cannot fix it..
maybe I need to use 1 Cmud....and many 4.62 again..-_-"
Thanks alot |
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Vijilante SubAdmin

Joined: 18 Nov 2001 Posts: 5182
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Posted: Sun Jul 18, 2010 1:16 pm |
You can probably replace over half your variables with #LOCAL variables. Variables of that type are specific to the script they are running in and make no changes to the package.
For all the variables you need to save between sessions use 2 packages for each character. The easiest way is to create each character session with its own package. Then add a package to each of them with a global module. That shared package with the global module should contain triggers, aliases, macros, etc. that make up your environment of scripts. The variables will automatically be created in the character specific package as they are assigned. |
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