Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » CMUD Beta Forum
MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sun Jan 17, 2010 7:18 pm   

[3.12pro]Room Properties window edits when no room selected throws AV
 
If there are no rooms selected, the Vnum shows as 0. You can still add room information from a room you are no longer in (ie, because it's too dangerous, because it's too much of a hassle to go there, your game has a command to peer into adjacent rooms, etc) to this VNum 0 room, and CMud still allows you to save that information via normal channels.

The editing goes off without an error (although where is it putting the info?), but the very next room you create throws up the SQL: Primary Key must be unique AV.

When vnum = 0, the components should probably be locked or the data not saved when clicking on the Save Changes button.
_________________
EDIT: I didn't like my old signature
Reply with quote
ReedN
Wizard


Joined: 04 Jan 2006
Posts: 1279
Location: Portland, Oregon

PostPosted: Mon Jan 18, 2010 4:12 am   
 
I was running into that same issue. After I started using the new Achaea room ids I couldn't create a room without it throwing that AV error.

I figured it was something associated with my other scripts and the fact that I haven't paid too much attention to whether I use the vnum or actual db number in my scripts.
Reply with quote
Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Mon Jan 18, 2010 6:58 pm   
 
Confirmed and Added to bug list.
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » CMUD Beta Forum All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net