About Us
Products
Purchase
Downloads
Support
Forums
Contact Us
Site
 Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » CMUD Beta Forum
gamma_ray
Magician


Joined: 17 Apr 2005
Posts: 496

PostPosted: Fri Dec 11, 2009 10:08 pm   

[3.12] Still having trouble with "Other" exit stubs.
 
The mapper doesn't auto-create "Other" type exit stubs when I create a room (I hear it's supposed to now, but I haven't played in several releases). This is a problem because sometimes I'll miss those exits when I'm mapping an area. I tag all room names, room descriptions, and exits, for example:

#tag exit @room.exits

Where @room.exits is a stringlist like "north|out". I've created in and out direction objects, and when I actually move in those directions it will create new rooms, so I'm not sure why it won't stub them correctly.
Reply with quote
Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri Dec 11, 2009 11:14 pm   
 
You will need to give me a more detailed procedure for reproducing this. ReedN created some test scripts in some other posts about this and it's working fine in 3.12 as far as I can test.

The key is to define "out" as a custom direction. But it sounds like you already did that. You might also want to debug using #SHOW to see the exact contents of the @room.exits value to make sure it is set correctly. But your example sounds exactly like what I tested with ReedN and got working already.
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » CMUD Beta Forum All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net