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racingspider
Newbie


Joined: 19 Jun 2008
Posts: 4

PostPosted: Thu Jun 19, 2008 9:04 pm   

Automap in Armageddon Mud
 
Hi! I use CMud for Armageddon and, when there is a sandstorm in effect, the mapper doesn't work. Because the room name and description is prefaced with:
Terrible, biting sand whips around you.

How can I get it to ignore that bit (if it exists)?

What is returned is:
>west
Terrible, biting sand whips around you.
West Dragon's Path Before A Large Gate [NEW]
Gritty dirt and sand cover the surface of the ancient stones that lie
underfoot. Old mud-brick buildings huddle to the north, forming the line
marking the edge of the road, while southward stands the wall of the
Templars' Quarter, behind which stands the Highlord's Tower, piercing its
golden tip into the crimson sky.
To the north, a pair of looming wooden gates are bracketed by massive
stone walls.

When it should be (for the automapper)

>west
West Dragon's Path Before A Large Gate [NEW]
Gritty dirt and sand cover the surface of the ancient stones that lie
underfoot. Old mud-brick buildings huddle to the north, forming the line...
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Toxic
Adept


Joined: 27 May 2008
Posts: 299

PostPosted: Thu Jun 19, 2008 9:07 pm   
 
Check out the #NOMAP command.

#TRIGGER {^Terrible, biting sand whips around you.} {#NOMAP}

This will keep the Mapper from parsing this line.
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racingspider
Newbie


Joined: 19 Jun 2008
Posts: 4

PostPosted: Thu Jun 19, 2008 10:25 pm   
 
Thanks that'll do the trick!
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