luggage Novice
Joined: 20 Jul 2004 Posts: 38 Location: Australia
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Posted: Wed Feb 06, 2008 8:03 am
[2.18] Exception errors with #MOV |
In the mud I play, you can enter a river, and after about 5 beats you get washed downstream 1 room at a time. I put a trigger in the room script to move myself to the next room, and it works fine 9 out of 10 times, just every so often I get an exception error, and not always in the same room.
Using:
#TRIGGER {The current washes you east.} {#mov e}
Or should I be using a different method under Cmud?
Results in: Access violation at address 00D4919B in module 'cMUD.exe'. Read of address E0458D49. If you choose to continue, nothing untoward happens, and everything flows normally, including further #MOV triggers.
It worked fine under zmud. And yeah, re-compacted map, checked rooms/links under zmapper as well, and even deleted all the rooms and re-created them, nothing seems to fix it. |
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