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luggage
Novice


Joined: 20 Jul 2004
Posts: 38
Location: Australia

PostPosted: Wed Feb 06, 2008 8:03 am   

[2.18] Exception errors with #MOV
 
In the mud I play, you can enter a river, and after about 5 beats you get washed downstream 1 room at a time. I put a trigger in the room script to move myself to the next room, and it works fine 9 out of 10 times, just every so often I get an exception error, and not always in the same room.

Using:
#TRIGGER {The current washes you east.} {#mov e}
Or should I be using a different method under Cmud?

Results in: Access violation at address 00D4919B in module 'cMUD.exe'. Read of address E0458D49. If you choose to continue, nothing untoward happens, and everything flows normally, including further #MOV triggers.

It worked fine under zmud. And yeah, re-compacted map, checked rooms/links under zmapper as well, and even deleted all the rooms and re-created them, nothing seems to fix it.
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Anaristos
Sorcerer


Joined: 17 Jul 2007
Posts: 821
Location: California

PostPosted: Tue Feb 12, 2008 2:34 am   
 
See my post on room script errors. I've found that putting a #TRIGGER in the room script will cause the mapper to crash. If you got it to work 9 out of 10 times you did much better than I. I've had a failure rate of 2 out of 3 times.
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