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alluran
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PostPosted: Tue Jan 15, 2008 1:07 pm   

Trigger states in the GUI?
 
Oh, almost forgot, the one thing that's probably going to drive me back to zmud for a while (unless i find out it's been hidden somewhere) is the lack of multiple states in the UI for editing a trigger. I never learnt the #cond syntax for adding all my multi-state trigs, and now i want to make some in cmud, well, it's not fun.

Edit by Fang: Split from here in an effort to keep that thread tidy.
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Leto
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PostPosted: Tue Jan 15, 2008 1:24 pm   
 
alluran wrote:
Oh, almost forgot, the one thing that's probably going to drive me back to zmud for a while (unless i find out it's been hidden somewhere) is the lack of multiple states in the UI for editing a trigger. I never learnt the #cond syntax for adding all my multi-state trigs, and now i want to make some in cmud, well, it's not fun.


Create your initial trigger normally. Then with that trigger selected check out the drop down list in the New button. You should see the option 'New Trigger State'.

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alluran
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PostPosted: Tue Jan 15, 2008 1:26 pm   
 
Aah, there we go, i vaguely recalled finding out how to do it way back in 1.34 or so, but it's been a while, and I thought perhaps it had been moved for later development or something :)
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Fang Xianfu
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PostPosted: Tue Jan 15, 2008 2:35 pm   
 
Also in the original thread, you mention that "i can't make it expand wildcards within { and } anymore" - and that's true, but you can use a regex instead, espeically since you can use the GUI to convert an existing trigger to a regex.
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alluran
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PostPosted: Tue Jan 15, 2008 10:48 pm   
 
Ya, slowly but surely converting all my triggers to regexp, but zscript syntax was so much more convenient when you're trying to convert stuff inline. I could test it, but i just got to work, so does anyone know if i can set the trigger pattern to @prompRegexp and still have it fire as a regexp?
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Fang Xianfu
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PostPosted: Tue Jan 15, 2008 10:50 pm   
 
You can use variables in a regex just as you would with a zScript pattern, yes.
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