Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
nigma
Newbie


Joined: 30 Apr 2007
Posts: 7

PostPosted: Fri Aug 03, 2007 9:16 pm   

Prompt Trigger Causing new prompts without the option set
 
I'm back to using zMud for now.

Ok, I know it is a problem between the keyboard and chair, but when configuring a sipper for Imperian which looks like the example below, the prompt keeps spamming through.
Quote:
H:165 M:61 E:725 W:1005 <eb>

Code:
#TRIGGER {H:(%1) M:(%3) E:(%5) W:(%7) <(%9)>}
{
currenthealth=%1
currentmana=%3
#if (@currenthealth<@healthsip and @elixirbalance=1) {dh}
#if (@currentmana<@manasip and @elixirbalance=1) {dm}}
"Healing" {nocr|prompt}


In the above example, the new prompts keep scrolling by. The elixlbalance, manasip, and healthsip variables are all set elsewhere to values that do not require any sipping. the dh and dm aliases just have a sip if the conditions are met.

What option I have I set or forgotten to unset so that I am not sending needless information to the mud? This is literally the only trigger set up for this mud, so there is nothing else I created that is firing off.

Thanks.[/code]
Reply with quote
Progonoi
Magician


Joined: 28 Jan 2007
Posts: 430

PostPosted: Fri Aug 03, 2007 9:42 pm   
 
You shouldn't use %1's etc inside the pattern, If its a number, use %d. %1's etc are for related the info you get from the pattern inside variables for example, therefore if there's several %d's inside the pattern, %1 relates to the first one thus currenthp=%1.

I'm not familiar with Imperian at all myself, but everything else seems to be as it should, though.



Prog
_________________
The Proud new owner of CMud.

--------------------------------
Intel Core i5-650 3,2GHz
4 DD3 RAM
GTX 460 768MB
Win 7 Home Premium 64x
--------------------------------
Reply with quote
Arminas
Wizard


Joined: 11 Jul 2002
Posts: 1265
Location: USA

PostPosted: Fri Aug 03, 2007 10:04 pm   
 
I don't know what all is possible for what you have in %9 like progonoi I do not play Imperian. But I think it would be safe to say that %x will work for it.

Also like progonoi I cannot see anything leaping out at me as being wrong except for the use of the %1 etc where you should be using %d.
_________________
Arminas, The Invisible horseman
Windows 7 Pro 32 bit
AMD 64 X2 2.51 Dual Core, 2 GB of Ram
Reply with quote
nigma
Newbie


Joined: 30 Apr 2007
Posts: 7

PostPosted: Fri Aug 03, 2007 10:48 pm   
 
If I understand those suggestions they would relate more toward performance, and I thank you for the suggestions.

The original issue is that when the trigger is enabled, I keep getting prompt after prompt whether or not the conditions are true and the aliases are executed. The only thing in the trigger above that could cause it in my limited knowledge would be if in the options I have "Newline" checked. I don't.
Reply with quote
Arminas
Wizard


Joined: 11 Jul 2002
Posts: 1265
Location: USA

PostPosted: Sat Aug 04, 2007 12:50 am   
 
The point we are trying to make is that we looked at the trigger for things that were wrong with it. We only found those things.

The prompt or newline options could cause it to NOT fire when you need it to in certain muds but won't cause your problem.

This is almost a cosmetic change but it could help.
#if ((@currenthealth<@healthsip) and (@elixirbalance=1)) {dh}
#if ((@currentmana<@manasip) and (@elixirbalance=1)) {dm}

More likely you need to change something in your dh or dm aliases. You do have elixirbalance=0 in those aliases don't you?
_________________
Arminas, The Invisible horseman
Windows 7 Pro 32 bit
AMD 64 X2 2.51 Dual Core, 2 GB of Ram
Reply with quote
Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sat Aug 04, 2007 4:22 am   
 
The %1-%9 in the pattern isn't related to performance, it's related to getting the trigger to fire. The way that %1-%9 behaves when you put it in a trigger pattern isn't defined anywhere, so there's no way of knowing which wildcards it's using. You're not supposed to use those variables in the trigger pattern.

The proper way to do this would probably be something like this:

H:(%d) M:(%d) E:(%d) W:(%d) <(%a)>

You might also want to use ^ at the start to make sure it only fires on real prompts.

See also this KB topic.
_________________
Rorso's syntax colouriser.

- Happy bunny is happy! (1/25)
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net