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adamwalker
Apprentice


Joined: 12 Mar 2005
Posts: 195

PostPosted: Tue May 01, 2007 2:07 pm   

[1.31] #CW not working correctly
 
#cw bold, red for example is showing green background to green text.

not working as previous
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adamwalker
Apprentice


Joined: 12 Mar 2005
Posts: 195

PostPosted: Tue May 01, 2007 2:08 pm   
 
#color isnt working correctly either

a fast fix would be very much appreciated. it makes my mud very very hard to tolerate and hard to read
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Hypo
Beginner


Joined: 15 Mar 2007
Posts: 18

PostPosted: Tue May 01, 2007 2:46 pm   
 
I use colours to keep track of a variety of players on my MUD, some colours do work for me (pink, chocolate, some others) but common ones (brown, red) do not- one red is showing up in pink on a cyan background and flashing.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Tue May 01, 2007 3:38 pm   
 
Confirmed, #cw and #color have stopped working with ANSI colours, but not with others (I guess because the commands use MXP for the non-ANSI colours and MXP is working).
_________________
Rorso's syntax colouriser.

- Happy bunny is happy! (1/25)
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Arminas
Wizard


Joined: 11 Jul 2002
Posts: 1265
Location: USA

PostPosted: Tue May 01, 2007 4:27 pm   
 
underline,reverse,strikeout,blink

All appear to work fine, Highlight color does not though.
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Arminas, The Invisible horseman
Windows 7 Pro 32 bit
AMD 64 X2 2.51 Dual Core, 2 GB of Ram
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Tue May 01, 2007 5:11 pm   
 
Darn it! I don't know what's going on here, but this is the exact stuff that I was testing yesterday and it *was* fixed. I wish I could figure out how this stuff is breaking so easily. Sigh....I had intended to work on some other stuff today, but I guess I'll be doing yet *another* release :(
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