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Madvena
Newbie


Joined: 23 Jun 2006
Posts: 1

PostPosted: Fri Jun 23, 2006 4:07 pm   

Autoroller - Nodeka
 
Hey people,

I made a simple autoroller for the mud I used to play, but this one is a little beyond my abilites. If anybody could help me out with this, that would be great.

Here's the output:

# Str Dex Agi Con Int Wis Wil Spe
(1) [ 14 ] [ 12 ] [ 18 ] [ 16 ] [ 12 ] [ 12 ] [ 8 ] [ 14 ]
(2) [ 18 ] [ 14 ] [ 9 ] [ 11 ] [ 14 ] [ 17 ] [ 9 ] [ 18 ]
(3) [ 10 ] [ 12 ] [ 14 ] [ 13 ] [ 11 ] [ 8 ] [ 16 ] [ 9 ]
(4) [ 18 ] [ 16 ] [ 8 ] [ 13 ] [ 18 ] [ 8 ] [ 11 ] [ 8 ]
(5) [ 16 ] [ 15 ] [ 10 ] [ 11 ] [ 8 ] [ 16 ] [ 18 ] [ 17 ]

[ Pick row (1-5) or hit the enter key to reroll ]:

The forums only seem to be showing one space character in any given spot where there are multiples, but there are 2 in front of ever stat value, and 2 after. If it is a single digit value, 3 spaces are used after.
ie [--18--] or [--8---]

Here's what I'd like:

I'm not extraordinarily picky, but I made 2 thresholds for my previous mud, and I was pretty fond of that system. ie, str dex con must be greater than or equal to 18 and the rest must be greater than or equal to 15.

I would greatly appreciate any help.
Matt
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mr_kent
Enchanter


Joined: 10 Oct 2000
Posts: 698

PostPosted: Fri Jun 23, 2006 6:45 pm   Re: Autoroller - Nodeka
 
Madvena wrote:
Here's the output:

Code:
  #    Str      Dex      Agi      Con      Int      Wis      Wil      Spe   
 (1) [  14  ] [  12  ] [  18  ] [  16  ] [  12  ] [  12  ] [  8   ] [  14  ]
 (2) [  18  ] [  14  ] [  9   ] [  11  ] [  14  ] [  17  ] [  9   ] [  18  ]
 (3) [  10  ] [  12  ] [  14  ] [  13  ] [  11  ] [  8   ] [  16  ] [  9   ]
 (4) [  18  ] [  16  ] [  8   ] [  13  ] [  18  ] [  8   ] [  11  ] [  8   ]
 (5) [  16  ] [  15  ] [  10  ] [  11  ] [  8   ] [  16  ] [  18  ] [  17  ]

[ Pick row (1-5) or hit the enter key to reroll ]:




Just to show formatting and get you started:

Code:
#TRIGGER {~#    Str      Dex      Agi      Con      Int      Wis      Wil      Spe   } {#NOOP}
#COND {~(1~) ~[%s(%d)%s~] ~[%s(%d)%s~] ~[%s(%d)%s~] ~[%s(%d)%s~] ~[%s(%d)%s~] ~[%s(%d)%s~] ~[%s(%d)%s~]} {#ADDKEY ChaOne {Str=%1|Dex=%2|Agi=%3|Con=%4|Int=%5|Wis=%6|Wil=%7}
.
.
.
.
#COND {~(5~) ~[%s(%d)%s~] ~[%s(%d)%s~] ~[%s(%d)%s~] ~[%s(%d)%s~] ~[%s(%d)%s~] ~[%s(%d)%s~] ~[%s(%d)%s~]}  #ADDKEY ChaFive {Str=%1|Dex=%2|Agi=%3|Con=%4|Int=%5|Wis=%6|Wil=%7};__Do Calculations here__;#VAR ChaOne "";#VAR ChaTwo "";#Var ChaThree "";#VAR ChaFour "";#Var ChaFive "";#SEND @Choice}


Well, I tried. #COND {} {#ADDKEY... doesn't want to copy and paste into the Command Line. Hopefully this will get you started. I need to leave for work. Later.
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