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kingfish1
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Joined: 13 Jun 2005
Posts: 20

PostPosted: Sat Mar 25, 2006 2:02 am   

Slowwalking
 
Running into an issue with slowwalking. If for some reason my slow walk gets screwed up in mid stream it will time out and stop. That part I am fine with. If I then move a direction it will try to take over and start sending more direction to the mud. The bottom right of the map where it has the queue, says it is empty. I have tried passing #STOP, #NODIR, and #NODIR 1 but none of them make a difference. If there are still directions left over from the original slow walk they will keep trying to execute as I walk through the mud, until it executes them all. Is there a hidden queue of direction that I need to clear? I am using #SLOW so all the commands aren't sent at once, so I should be able to stop the commands from sending at any time throughout the walk, correct?

Thanks
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