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TerrellKl Novice
Joined: 30 Aug 2005 Posts: 49
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Posted: Tue Aug 30, 2005 12:28 am
String List and #if |
Pattern: (%w) gives you (%d) coin*.
#if (%d > 1000 and @stringlist (Im confused here) != %1) {
Tell %1 You have been added to the list.
}
I want it to make sure that when someone who is already in the list gives me gold, they will not be sent that message again. Any help?
Whats with this Pathetic Newbie crap? Pssh, I might be a newbie, but im not pathetic!
Is there a way to make it where it forgets the rest of the commands after this function?
Like..
#If (Gold == 0) {
%end} {Say I Have more than one gold!}
Cry
If Gold is equal to 0, then he would not cry
what is the %end? thx |
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Last edited by TerrellKl on Tue Aug 30, 2005 1:32 am; edited 1 time in total |
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DeReP Adept
Joined: 14 Jun 2003 Posts: 222 Location: Chile
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Posted: Tue Aug 30, 2005 1:31 am |
Code: |
#TRIGGER {(%w) gives you (%d) coin*.} {#IF (%2 > 1000 AND !%ismember(%1,@stringlist) {#ADDITEM Stringlist %1;tell %1 You have been added to the list.}} |
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TerrellKl Novice
Joined: 30 Aug 2005 Posts: 49
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Posted: Tue Aug 30, 2005 1:34 am |
DeReP wrote: |
Code: |
#TRIGGER {(%w) gives you (%d) coin*.} {#IF (%2 > 1000 AND !%ismember(%1,@stringlist) {#ADDITEM Stringlist %1;tell %1 You have been added to the list.}} |
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What does the ! do may i ask?
nevermind, i figured it out, it means That its not a member of that string list.
I got another problem
how i can i stop people from going
emote gives you 1000 gold coins. and still be put upon this list? i've been trying to get this working for hours. to no avail.
Pattern: mv (%d)gold
#var gold %1
I have my current gold always locked in that variable. Please help |
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DeReP Adept
Joined: 14 Jun 2003 Posts: 222 Location: Chile
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Posted: Tue Aug 30, 2005 4:03 am |
Code: |
#TRIGGER {(%w) gives you (%d) coin*.} {#ALARM +1 {#MATH GoldCompare @gold+%2; #IF (%2 > 1000 AND !%ismember(%1,@stringlist) AND @Gold = @GoldCompare ) {#ADDITEM Stringlist %1;tell %1 You have been added to the list.}}} |
That might work, I'm not entirely possitive bout it.
The alarm is used so that you wil capture your gold with the prompt received after the emote or the actual transfer of gold. |
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TerrellKl Novice
Joined: 30 Aug 2005 Posts: 49
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Posted: Tue Aug 30, 2005 4:16 am |
It worked once.. dunno why
then it ceased to work, i tried to null the value after the trigger is executed but it didnt help any. |
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TerrellKl Novice
Joined: 30 Aug 2005 Posts: 49
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Posted: Tue Aug 30, 2005 5:20 am |
okay i got it working half decent like
except that i need it set #state 0 after 10 seconds if the second state hasnt fired. Im not exactly sure how to do that
If The second states pattern isnt met, i need to to set state to 0 and emote has declined you.
that is all i need now |
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DeReP Adept
Joined: 14 Jun 2003 Posts: 222 Location: Chile
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Posted: Tue Aug 30, 2005 5:19 pm |
Right, I think we need to reset @Goldcompare before it triggers every time, otherwise it will just add gold to goldcompare endlessly, and will never validate on actual deposit.
Code: |
#TRIGGER {(%w) gives you (%d) coin*.} {goldcompare = %null
#MATH GoldCompare @gold+%2
#ALARM +1 {#IF (%2 >= 1000 AND !%ismember(%1,@stringlist) AND @Gold = @GoldCompare) {#ADDITEM Stringlist %1;tell %1 You have been added to the list.}}} |
Ok I edited it, now it should add the money to goldcompare before your prompt is received, so that it can compare it to the new prompt, and your actual gold.
As for conditioning it you can add an option to the condition to wait for X miliseconds and then it will reset to state 0 automatically
Code: |
#Trigger {Pattern} {commands}
#COND {Pattern} {commands} {dur|10000} |
That should last for 10 seconds then reset if no pattern is matched. |
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TerrellKl Novice
Joined: 30 Aug 2005 Posts: 49
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Posted: Thu Sep 01, 2005 3:05 am |
Problems
I cant get the last part to work
#trigger {^(%w) gives you (%d) gold coin*.}
#Condition {(@validated = "yes")} {stuff} <--- Expression
If State 2 doesn't fire in 5 Seconds i need it to slap %1 and reset the whole thing
i would use Duration if it wasnt an expression please help? |
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TerrellKl Novice
Joined: 30 Aug 2005 Posts: 49
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Posted: Thu Sep 01, 2005 6:03 am |
Never mind.. I got it..
The whole trigger is complete! |
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