Vitae Enchanter

Joined: 17 Jun 2005 Posts: 673 Location: New York
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Posted: Fri Jun 24, 2005 5:56 pm
Aardwolf Spell/Skill Counter. |
Start it with learned.
It lags my system a little at work, but then again the system at work is something like a P2 300.
Output:
170 total skills
17 skills at max
106 skills from 1% to 9%
23 skills from 10% to 74%
24 skills from 75% to 99%
Code: |
#CLASS {Skill Count}
#ALIAS learned {
#VAR skill_count_crap {0}
#VAR skill_count_10to74 {0}
#VAR skill_count_75to99 {0}
#VAR skill_count_100 {0}
#VAR skill_count_total {0}
#t+ skill_count_trigger1
#t+ skill_count_trigger2
~learned
}
#VAR skill_count_crap {0}
#VAR skill_count_10to74 {0}
#VAR skill_count_75to99 {0}
#VAR skill_count_100 {0}
#VAR skill_count_total {0}
#TRIGGER "skill_count_trigger2" {^You have (%d) practice sessions left.} {
#echo @skill_count_total total skills
#echo @skill_count_100 skills at max
#echo @skill_count_crap skills from 1% to 9%
#echo @skill_count_10to74 skills from 10% to 74%
#echo @skill_count_75to99 skills from 75% to 99%
#var skill_count_crap 0
#var skill_count_10to74 0
#var skill_count_75to99 0
#var skill_count_100 0
#var skill_count_total 0
#t- skill_count_trigger1
#t- skill_count_trigger2
} "" {disable}
#TRIGGER "skill_count_trigger1" {(%*)(%s)(%*)(%s)(%d)~%(%s)(%*)} {
#if (%5 < 10) {
#add skill_count_crap 1
#add skill_count_total 1
}
#if (%5 >= 10 and %5 < 75) {
#add skill_count_10to74 1
#add skill_count_total 1
}
#if (%5 >= 75 and %5 < 100) {
#add skill_count_75to99 1
#add skill_count_total 1
}
#if (%5 = 100) {
#add skill_count_100 1
#add skill_count_total 1
}
} "" {disable}
#CLASS 0 |
<suckup>This script was put together a while ago with the help of the fine people of the zmud forums and thier invaluable help.</suckup> |
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