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roncli
Wanderer


Joined: 07 Sep 2002
Posts: 63
Location: USA

PostPosted: Fri Jun 17, 2005 1:50 am   

New Windows and Fonts
 
I have a nice little capture script going that creates new windows, and it's working just fine.

The problem is that these new windows use the Courier font, which I absolutely despise. *grr!* I use FixedSys on the main character file. I even went so far as to make a default settings file that my main character inherits from, which uses FixedSys as the output font. No dice - every #makewindow results in a window of Courier, which I have to change every time a new window is created.

Is there any way I can make all the new windows FixedSys? Is this in another settings file somewhere I'm missing?
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-roncli
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri Jun 17, 2005 2:28 am   
 
Click on the window you want to change, then go to the View/Preferences/Fonts and change the output window font. Then use the Settings/Save menu and save the settings to a filename with the same name as the window. For example, if your capture window is called "Tells", then save the settings to Tells.MUD.
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Private
Adept


Joined: 10 Jan 2002
Posts: 264
Location: USA

PostPosted: Fri Jun 17, 2005 5:26 am   
 
Zugg, I think this is for windows that you open and dont change often, a "chat" capture window, I think what roncli wants this is for opening a new dynamically named window on the fly, i.e. an info window that is opened from a script, and closed later after the info in the window is no longer needed.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri Jun 17, 2005 5:53 pm   
 
Once a *.MUD file is set up with the correct fonts, you can load this into a dynamically created window using the #LOAD command. Something like this:

:windowname:#LOAD MyFont.MUD

this will cause the MyFont.MUD settings to get loaded into the existing window called "windowname".
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Private
Adept


Joined: 10 Jan 2002
Posts: 264
Location: USA

PostPosted: Sat Jun 18, 2005 5:51 am   
 
Oh! that rules... thanks Zugg :)
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