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robo
Beginner


Joined: 09 Sep 2004
Posts: 16

PostPosted: Fri Mar 25, 2005 6:34 am   

Sticking an alias in a path
 
I have a pathstring like the following:

xenndnn$wwnnnneeeesssswwnneennwwsswwsseewwnnnneeeesssswwnneennwwsswwssee$ssussw


what i need to do is put something in it right at the $ signs. there is a door there and i need to get the key out of my pocket, unlock the door, open the door, go north, close the door and lock the door

then at the second one, i need to get the key out of the pocket, unlock door, open door, go south, then ...well, I don't care then. :P

help? not sure how to fit in the alias or whathave you
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mr_kent
Enchanter


Joined: 10 Oct 2000
Posts: 698

PostPosted: Fri Mar 25, 2005 9:52 am   
 
If you have this area mapped, just add the key bit to the room exit.

#ALIAS locked_west {get key from pocket;unlock door;open door;w;close door;put key in pocket}
#ALIAS locked_south {get key from pocket;unlock door;open door;s;close door;put key in pocket}

In the room properites window, click the tab named 'Exits' and enter 'locked_west' or 'locked_south' in the "other com" textbox.
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Fri Mar 25, 2005 9:55 am   
 
I believe that is the correct form. I would suggest testing it with a shorter path that just has a few rooms on either side of the door.

xenndnn;.(get key pocket;unlock door;open door;n;close door;lock door);.wwnnnneeeesssswwnneennwwsswwsseewwnnnneeeesssswwnneennwwsswwssee;.(get key pocket;unlock door;open door;n;close door;lock door);.ssussw
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robo
Beginner


Joined: 09 Sep 2004
Posts: 16

PostPosted: Fri Mar 25, 2005 3:44 pm   well, lemme explain what this is...
 
it's part of a leveling script.

in each room, i trigger off the [Exits line from the mud, and it "looks"
I have a series of triggers that show each of the creatures I might encounter along the path, and if it sees that monster, it executes an alias (i.e. "kill %1;bash;bash;bash;bash)

I don't have the room mapped, and I'm not sure mapping it would solve the above problem. Sorry about being a dope and not explaining myself more thoroughly
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