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cellstream Newbie
Joined: 23 Sep 2004 Posts: 1
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Posted: Thu Sep 23, 2004 8:15 am
Path gets double directions... |
Well, I am in the works of creating a bot for goldmaking, it will work like this:
Start a slowwalking path: #SLOW whateverpath
For every room (Plains & Road): #TR {roomname} {#ALARM +2 {#ok}}
When it sees the mob: #TR {mobname} {#Pause}
When mob is dead: #TR {mob has died} {get all from corpse;#retrace}
I want it to go back to the room the path started in by doing this, and this brings it to my problem, whenever I start slowwalking a path I get a "Path behind and Path ahead", and retrace uses Path behind to go back (am I right)? Well, whenever I slowwalk a path it seems to save double the original path... i.e. if the path I am slowwalking is .3n it saves .6n to the pathbehind... so for every step I take it saves double in the pathbehind... I have no idea why this is... have checked for double triggers, have checked if the directions are defined two times... but they seem not to be... If anyone has a sollution to this or know where the problem lies, please step forward :)
- Cellstream |
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Wed Sep 29, 2004 4:31 pm |
Sorry, I have no idea why this is happening. It appears to be a bug and you should probably report it if it isn't already on the buglist.
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