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Rabbit
Newbie


Joined: 20 Aug 2004
Posts: 4

PostPosted: Fri Aug 20, 2004 9:17 pm   

Mapping Problem - Weather in Room Name & / water \ exits
 
Hello,

I am having a bit of fun mapping out my Mud.

However I have two problems atm.

Firstly, in the room names go as follows:

A Dark Forest [Sunny]

The problem here is when the weather changes, & its goes to raining, the mapper will recognise it as a new room (and create a new room) instead of an existing one.

How to I work around this? I vaguely remember that this can be done via #gag or something so the words inside the brackets dont get caught inside the room title?

Secondly, if I am in a room that has water exits, they are represented as /east\ , /west\ etc. This does not get picked up. ANy suggestions on how I work around this one also?

Cheers!
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geniusclown
Magician


Joined: 23 Apr 2003
Posts: 358
Location: USA

PostPosted: Sat Aug 21, 2004 2:01 pm   
 
First solution (untested): try using #SUB to remove it, and store it into the variable "Weather", which you can use for a caption on a button or something so you still get the information. Note that this may cause problems in other instances where the server uses []:
Quote:
#TR {( ~[*~])} {#SUB "";Weather=%1}


Second solution (also untested): go to your "System|Directions" and/or "System|DirectionsDiag" classes. To the appropriate directions, add "|/east\", etc. The pipe will turn it into a list (which it may already be). If water slows you down like it does in my MUD (Dragonrealms), then you can add a seperate trigger to handle the swimming when using speedwalking (slow mode only):
Quote:
#TR {^You swim} {#PAUSE}
#COND {@roomname} {#OK} {exp}
#COND {@arrived} {#STEP} {exp}

Where @roomname is a variable set whenever you arrive in a new room, and @arrived in a string that lets you know you can move again.
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.geniusclown
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