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Morgoth
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Joined: 07 Apr 2004
Posts: 12
Location: Israel

PostPosted: Sun Jul 04, 2004 2:37 pm   

Anti-Illusion problems.
 
Greetings,


I'm aware there are several posts concerning anti-illusion in Achaea, yet I didn't seem to find what I was looking for in my search, so I decided to post. In achaea, you have Afflictions, these afflictions are cured by eating a herb. So, if you actually have the affliction you'd get something like this:

You eat a piece of kelp.
Your bronchial tubes open up and your asthma is cured.
3880h, 3060m exdb-

While if you weren't actually afflicted and just eat a piece of kelp without having any afflictions cured by kelp you'd get:


You eat a piece of kelp.
3880h, 3060m exdb-


So, it seemed logical to make a multi-state trigger. The first state being "You eat a piece of kelp.", the second state being %dh, %dm which changed all my afflictions variables to 0 (meaning I don't have them).

I have the second state, in options, set as "prompt", within lines, 1.

So I tried this out, and when I got an actual healing msg:

You eat a piece of kelp. - Ok, first state fires,
Your bronchial tubes open up and your asthma is cured.
3880h, 3060m exdb- >>> This fires as well, for no real reason.

Because it fires as well, this basically ruines my anti-ill.

I can't really find any reason why this is happening, so I'd appreciate help here. Also, someone's told me this might be because of my prefences in General > Emulation. I haven't really bothered touching it since I've been using Zmud, I have ANSI COLOR, vt102 emulation mcp emulation pueblo emulation emulate control codes and all the stuff under telnet options checked (inculding telnet options).


Thanks in advance [8D]
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