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Caled
Sorcerer


Joined: 21 Oct 2000
Posts: 821
Location: Australia

PostPosted: Wed Feb 25, 2004 12:07 pm   

[mapper] swim, leap, sprint etc
 
I tend to use alternate movements a lot when I move around. (My keypad movement macros let me do so dynamically).

(1) How do I get the mapper to realise that "swim ne" and "crash e" or "leap w" are all methods of movement? (There is a response from the mud, such as "You begin to swim to the northeast.", for each of them.}

(2) In the case of "sprint" I have another problem. The command "sprint n" sends me as far north as I can go in that direction, until I either hit a room with no exit to the north, or reach a 10 room sprint limit.

I receive something from the mud, akin to this:
You sprint off to the north.
Roomname for first room I pass through
Roomname for second room I pass through
Roomname of room I finish up in.
<prompt>
Roomname
Room description
Exits
<Prompt>

Any help anyone can give me would be much appreciated. I've not had much to do with the mapper before now. I've tried several times over the years to configure it, but only recently (after Aetolia changed their output slightly to make mapping easier) have I meen able to get anywhere.
-----------------
#KEY KEY1 {
#IF (@movetype = %null) {sw} {@movetype sw}
movetype=%null
}
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Serentus
Apprentice


Joined: 28 Sep 2001
Posts: 103
Location: USA

PostPosted: Thu Feb 26, 2004 7:10 am   
 

1) You might be able to do swim/crash/leap this way.
#TRIGGER {You swim (%w)} {#MOVE %1}

2)I do something like this for 'dash' on Achaea
#TRIGGER {You dash(%w)} {#T+ roomcount;#VAR DashDir {%1}}
#CLASS roomcount
#TRIGGER {%dh,} {#T- roomcount} {prompt}
#TRIGGER {*} {#MOVE @DashDir}
#CLASS 0
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