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Eowyn Apprentice
Joined: 19 Jan 2001 Posts: 117 Location: Norway
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Posted: Fri Dec 12, 2003 12:06 am
Tweaking the MUD prompt option |
To quote the helpfile: "In general, making your prompt more complicated will help the mapper work better."
My mapper works ok the way I've set it up, but not flawlessly - so I need your help.
My mud prompt might be any variation of the following:
o HP:Healthy MV:Fresh >
* HP:Healthy MV:Full >
* R HP:Healthy MV:Full >
HP:Healthy MV:Full >
* HP:Healthy SP:Full MV:Full >
Under MUD prompt configuration I've checked "complex prompt" (since the start of the prompt can be a LOT of different characters) and "allow string prompts" since every prompt ends with a >
This makes the mud work perfectly if I walk around slowly - getting output like this:
* HP:Healthy MV:Full > w
Somewhere Else
This place is somewhere else. Isn't it nice here?
[ obvious exits: E S W ]
However, the mapper adds the prompt to the roomname if I walk fast and get this:
w
* HP:Healthy MV:Full > Somewhere Else
This place is somewhere else. Isn't it nice here?
[ obvious exits: E S W ]
For the record, the room name is always in cyan..
Is there any way to keep Zmud from adding the prompt to the roomname when I walk fast?
Thanx :)
-E |
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StackAdder Wanderer
Joined: 30 Sep 2003 Posts: 77 Location: United Kingdom
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Posted: Fri Dec 12, 2003 8:09 pm |
You could try a trigger to split the awkward line into two bits thus:
#tr {(* HP:(%a) MV:(%a)) > (*)} {%1;%4}
this has assumed you may want to snag the health and move status, and it may split prompt/command lines when you dn't want it to, but it might be a good starting point... |
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