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SBG Novice
Joined: 05 Mar 2003 Posts: 44 Location: Australia
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Posted: Thu Aug 14, 2003 9:31 am
Recall |
I was wondering how I would go about setting it up, so as I enter
a zone that the recall is set for the recall room in that zone as
each town on my mud has it's own recall point and I have each town
in it's own zone.
Thanks in advance,
mark. |
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Veldrane Beginner
Joined: 14 Aug 2003 Posts: 10 Location: USA
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Posted: Thu Aug 14, 2003 4:22 pm |
ummm You mind clearing that up just a little?
Are you ssking how to reset your fastwalk directions for different starting point? Because I believe that would require a new path.
or do you mean that the mud allows for recalls to different zones?
ie recall Bob recalls you do Bob's house? and
Recall Joe would recall you to joe's shop?
if the latter is the case, I have sloppy way of setting your recalls.
#alias Recall Recall @zone
then simply trigger @zone for the entrance room of ech zone.
without knowng the mud better that's about as good as I can do on the fly. |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Thu Aug 14, 2003 11:37 pm |
SBG, just load the zone into the mapper and use the "Set Recall Location" in the Action menu. Each zone is allowed to have it's own recall location, so just be sure each of your town maps is in its own zone.
The #RECALL command in zMUD will then move the mapper to the recall location. zMUD automatically assigns the alias "recall" to issue the #RECALL command and then send "recall" to the MUD, so that should work automatically. |
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zex0s Wanderer
Joined: 29 Jun 2003 Posts: 64
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Posted: Fri Aug 15, 2003 1:48 am |
actually, I think he means that each zone has a separate recall point and when you are IN said zone, and recall, you will go to that zone's recall point..
My MUD also does this, and I've found that a suitable workaround for me, is to create aliases for each town that I am in, and use the #teleport command
like rcrune {recall;#teleport 3423}
where 3423 is the vnum for the recall point in the Rune zone.
Zex0s |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Fri Aug 15, 2003 12:31 pm |
Umm, that's what Zugg said. The #RECALL command works like #TELEPORT by sending you to the pre-specified recall room. Zugg mentioned that every zone is allowed to have it's own recall room and #RECALL will automatically choose the correct room based on zone you are in.
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zex0s Wanderer
Joined: 29 Jun 2003 Posts: 64
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Posted: Fri Aug 15, 2003 1:55 pm |
That must be a new, undocumented feature, because I've tried doing this before, and it didnt work this way a few versions ago.. so I havent tried doing it that way again. :)
Zex0s |
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SBG Novice
Joined: 05 Mar 2003 Posts: 44 Location: Australia
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Posted: Thu Aug 28, 2003 3:08 pm |
Cool zexOs we're talking about the same MUD ;)
Sorry Zugg and Kjata but this doesn't work, I've tried set
a recall at each zone and the map keeps going back to the last
one set, I'm using 6.62 too and have not changed the recall alias
setup from the way it was set from the start
eg ~recall %-1;#RECALL
I'll give your idea a crack zexOs, thanks to all for your input
Mark. |
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Rose Beginner
Joined: 23 Oct 2003 Posts: 15
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Posted: Sun Nov 30, 2003 2:04 pm |
I can find on the menu to Set the current room as the Recall Point. Is there a way to do that on command prompt?
I tried looking into the help files and could not find it. My apology is this has been answered before...
Thanks. |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Sun Nov 30, 2003 5:46 pm |
There is no command I know of that does it directly, but since it is on a menu you can use the #MENU command to do it.
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