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akiba Newbie
Joined: 21 Aug 2002 Posts: 2 Location: Canada
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Posted: Sun Aug 17, 2003 10:51 pm
Capturing walk commands makes slowwalk flaky |
Hi,
THE BACKGROUND:
I'm using zMUD 6.62 and I speewalk frequently by clicking
on room in my map. Recently I've created a trigger that
captures move commands. It's a "command input" trigger and
the pattern looks like:
^({n|ne|e|se|s|sw|w|nw|u|d|north|northeast|east|southeast|south|southwest|west|northwest})$
All the trigger does is set some variables based on the given
direction. It does no actions.
THE PROBLEM:
When this trigger is enabled, my slowwalking fails randomly.
It can work for a few rooms then just stops. I can slowwalk
the same path 3 times and have it work twice and fail once for
example.
Is there a way to capture walking commands without breaking slowwalking? I need to capture the walking commands regardless
of whether they are issued manually by me, automatically by some
triggers or automatically by the slowwalking feature.
Any help is appreciated.
-Akiba |
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Mon Aug 18, 2003 4:49 am |
Instead of using a single trigger, which checks for 18 different possibilities, use 18 triggers which check for one each. These will process much faster.
^n$
^north$
etc. |
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