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akiba
Newbie


Joined: 21 Aug 2002
Posts: 2
Location: Canada

PostPosted: Sun Aug 17, 2003 10:51 pm   

Capturing walk commands makes slowwalk flaky
 
Hi,

THE BACKGROUND:

I'm using zMUD 6.62 and I speewalk frequently by clicking
on room in my map. Recently I've created a trigger that
captures move commands. It's a "command input" trigger and
the pattern looks like:

^({n|ne|e|se|s|sw|w|nw|u|d|north|northeast|east|southeast|south|southwest|west|northwest})$

All the trigger does is set some variables based on the given
direction. It does no actions.


THE PROBLEM:

When this trigger is enabled, my slowwalking fails randomly.
It can work for a few rooms then just stops. I can slowwalk
the same path 3 times and have it work twice and fail once for
example.

Is there a way to capture walking commands without breaking slowwalking? I need to capture the walking commands regardless
of whether they are issued manually by me, automatically by some
triggers or automatically by the slowwalking feature.

Any help is appreciated.
-Akiba
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Mon Aug 18, 2003 4:49 am   
 
Instead of using a single trigger, which checks for 18 different possibilities, use 18 triggers which check for one each. These will process much faster.
^n$
^north$
etc.
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