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Smokabul Novice
Joined: 27 Sep 2002 Posts: 37 Location: USA
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Posted: Sat Jun 21, 2003 5:12 pm
my mapper and doors. |
the only problem i havent figured out is the doors. when im in the creating mode the doors always work the first time though. but hte second time it always make a second room stacked ontop of the original room. easy to delte the room and reset position but that get repetetive. then in follow mode if there is a door there it opens and still goes just he mapper doesnt follow as it should. it stays where i was when i opend the door.
any help?
They told me to do it. |
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megamog75 Enchanter
Joined: 20 Nov 2002 Posts: 627 Location: USA
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Posted: Sun Jun 22, 2003 3:21 pm |
sometimes in the creation of the room a variable will be captured like:
rain is falling or
all is quiet, these are mud conditions that change but because it just happened to get captured, it will not reconize the room you are in or the one your going to
creating stacked rooms or just not going into them.
Its a lot of work and there is probably a way to do this correctly but here are some ways that I have fought this over the years:
Just re do the room
merge the stacked rooms
create a new class and put triggers in it that force the mapper to correct it's self
well good luck and I will be looking forward to seeing how others handle this.
megamog75
I will do this.Nothing in my life matters except this.No moment in my life exists except this moment.I am born in this moment, and if I fail, I will die in this moment. Raistlin Majere |
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Smokabul Novice
Joined: 27 Sep 2002 Posts: 37 Location: USA
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Posted: Sun Jun 22, 2003 6:09 pm |
no the thing is i use the slow option for walking and the mapper opens the door but does not continue to walk it just aborts the the speedwalk
They told me to do it. |
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megamog75 Enchanter
Joined: 20 Nov 2002 Posts: 627 Location: USA
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Posted: Sun Jun 22, 2003 6:43 pm |
well then, the problem is that the #slow is not getting the ok to proceed.
check out these items in your manual-Help files.
1)#slow
2)#step
you will probably need to make a trigger to force the mapper to #step
the trigger would be what ever the mud tells you after you attemp and suceed at opening a door.
example:
you-go north
mud-the door is closed
you-open door
mud-you open the door
#trigger {^you open the door} {#step}
megamog75
I will do this.Nothing in my life matters except this.No moment in my life exists except this moment.I am born in this moment, and if I fail, I will die in this moment. Raistlin Majere |
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Smokabul Novice
Joined: 27 Sep 2002 Posts: 37 Location: USA
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Posted: Tue Jun 24, 2003 12:31 pm |
thanks
im lookin into this now and you know all that good stuff |
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