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chris74269 Novice
Joined: 26 Mar 2003 Posts: 40
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Posted: Sat May 24, 2003 10:52 pm
mapper question |
i managed to get my mapper to create rooms, but the problem is i can only walk around in mapper mode, not follow mode, because the follow mode won't recognize and rooms. the way i was mapping was by getting exits only, not desc/name, and i think i need the name or whatever so the follow mode can go into the new room. the mud i play on is notoriously hard to map, and this is a sample room.
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Mithil Stonedown Home ---*---
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You pass through the gossamer thin curtain covering the door and
enter the home. Long and rectangular, it is centered around a large
stone table that could easily seat six people. Cut into the rock walls
all around the room are shelves filled with the everyday items of
everyday life. Two small alcoves lead off of the main room into small
spartan bedrooms.
There is one obvious exit: north
A Stonedowner Artisan [wounded].
Firestone pot {2}. |
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chris74269 Novice
Joined: 26 Mar 2003 Posts: 40
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Posted: Sat May 24, 2003 10:55 pm |
damnit, well, the compass is at the left of the screen, the Mithil part is at the beginning, the compass should be by itself, the roomname should be at the right side
Mithil Stonedown Home ---*---, like that
also, i just noticed that when i do go into a room and im in follow mode, the direction just sits in the queue |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Sun May 25, 2003 2:26 pm |
Since you only captured exits you will have to put "There is %w obvious exit" in the preference under Slow Walking. This will create the appropiate trigger whenever you move.
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