Author |
Message |
Topic: New Characters on Same Mud Seem to Override Old |
wilh
Replies: 2
Views: 4894
|
Forum: zMUD General Discussion Posted: Wed Mar 17, 2004 9:21 am Subject: New Characters on Same Mud Seem to Override Old |
No, I didn't. I just clicked on the new button and went through the same process as I did originally. I'll check out the file thing, though.
Wil |
Topic: %pos, %ismember |
wilh
Replies: 11
Views: 9255
|
Forum: zMUD General Discussion Posted: Tue Mar 16, 2004 11:20 pm Subject: %pos, %ismember |
Where are %p and %q documented? I'm having trouble finding them in the help files.
Wil |
Topic: New Characters on Same Mud Seem to Override Old |
wilh
Replies: 2
Views: 4894
|
Forum: zMUD General Discussion Posted: Tue Mar 16, 2004 11:15 pm Subject: New Characters on Same Mud Seem to Override Old |
This is a weird one.
I created a second character on the same mud, so I now have to connect buttons in the welcome window. One for Character1 and another for Character2. However, since the creati ... |
Topic: Map properties -> Configuration and Mud prompt |
wilh
Replies: 11
Views: 15438
|
Forum: zMUD General Discussion Posted: Mon Mar 08, 2004 2:10 pm Subject: Map properties -> Configuration and Mud prompt |
I wonder if there's a way to do a substitution trigger that takes place before the mapper:
(<prompt>) (<desc>)
->
%1
%2
or something along those lines. I've been unsuccessful ... |
Topic: Yet Another Automapper Question |
wilh
Replies: 0
Views: 3024
|
Forum: zMUD General Discussion Posted: Mon Mar 08, 2004 1:54 pm Subject: Yet Another Automapper Question |
Howdy,
I'm a bit baffled by this. I am trying to get the automapper to work on Arctic MUD (mud.arctic.org). It's a modified DIKU system. The room output appears normal. I think the problem ... |
Topic: Mapper |
wilh
Replies: 2
Views: 4940
|
Forum: zMUD General Discussion Posted: Mon Mar 08, 2004 1:25 pm Subject: Mapper |
Well, let's consider Zone X (on the left in your diagram) which has room A on map level 1 and Zone Y (on the right) which has room A on map level 7.
The first step is to decide which zone room A ac ... |
Topic: Script Help for the Working man |
wilh
Replies: 1
Views: 4674
|
Forum: zMUD General Discussion Posted: Mon Mar 08, 2004 1:20 pm Subject: Script Help for the Working man |
quote:
Based upon your estimation, it is morning.
The twin moons, Trigael and Marabah are in the phases:
Trigael: (gibbous waning) Marabah: (gibbous waning) <---------This is the line I need to ... |
Topic: Exporting all Settings |
wilh
Replies: 1
Views: 3592
|
Forum: zMUD General Discussion Posted: Sat Apr 05, 2003 2:22 am Subject: Exporting all Settings |
I'm sure this has been asked a million times, and I've probably even read the answer half those times... but I'm an idiot and forgot.
I want to export all my settings (aliases, triggers, etc.) for ... |
Topic: Mapper on Achaea.com |
wilh
Replies: 2
Views: 4605
|
Forum: zMUD General Discussion Posted: Thu Feb 27, 2003 11:00 am Subject: Mapper on Achaea.com |
Has anyone gotten it to work reliably on this mud? With all the nonstandard placement of things, I've had no luck.
Any advice would be appreciated.
Wil
Wil Hunt |
Topic: Gateway, and my Map |
wilh
Replies: 2
Views: 5183
|
Forum: zMUD General Discussion Posted: Thu Feb 27, 2003 9:26 am Subject: Gateway, and my Map |
Weave... sounds Wheel of Timeish.
Hrm...
Wil
Wil Hunt |
Topic: Recreating Variables |
wilh
Replies: 3
Views: 6532
|
Forum: zMUD General Discussion Posted: Thu Feb 27, 2003 8:56 am Subject: Recreating Variables |
I think I remember running into this when using the #VAR syntax for writing to variables. I fixed that by including the class name in the command...
#VAR varName <value> <defaultValue&g ... |
Topic: Need help creating a function |
wilh
Replies: 1
Views: 4332
|
Forum: zMUD General Discussion Posted: Thu Feb 27, 2003 8:53 am Subject: Need help creating a function |
What you're looking to do is not the role of a function in zMUD. Functions in zScript are more like Pascal functions than C functions if you're a programmer.. Functions return values. Since you just ... |
Topic: ZMud and Linux? |
wilh
Replies: 147
Views: 331958
|
Forum: zMUD General Discussion Posted: Mon Feb 24, 2003 7:57 am Subject: ZMud and Linux? |
Whatever happend to that project where you were considering porting zMUD to Linux? I presume that's gone by the wayside...
Wil
Wil Hunt |
Topic: Walking around in zMUD's mapper... |
wilh
Replies: 4
Views: 5479
|
Forum: zMUD General Discussion Posted: Sun Feb 23, 2003 1:40 pm Subject: Walking around in zMUD's mapper... |
That's what he was saying.. those aliases (not triggers.. ;) ) are in place by default providing the functionality you just described. Neat, huh? :)
Wil
Wil Hunt |
Topic: All These Commands... |
wilh
Replies: 3
Views: 6547
|
Forum: zMUD General Discussion Posted: Sat Feb 22, 2003 5:37 pm Subject: All These Commands... |
First let me make sure that I understand what you're looking for:
Joe gossips Hitter wanted sanc e n.
should result in
sanc e n
being send to the mud by you. Alternatively,
SomeotherJo ... |
Topic: automapper for imms |
wilh
Replies: 3
Views: 6372
|
Forum: zMUD General Discussion Posted: Sat Feb 22, 2003 9:28 am Subject: automapper for imms |
Careful not to post too much, Nass. Us WotMUDders are watching....
Tee hee
Wil
Wil Hunt |
Topic: All These Commands... |
wilh
Replies: 3
Views: 6547
|
Forum: zMUD General Discussion Posted: Sat Feb 22, 2003 9:21 am Subject: All These Commands... |
I'm a little confused as to what exactly you're looking for. Could you provide some sample output from the mud with desired response? That usually helps a lot!
Wil
Wil Hunt |
Topic: Number generation problem... |
wilh
Replies: 11
Views: 12210
|
Forum: zMUD General Discussion Posted: Fri Feb 21, 2003 10:42 am Subject: Number generation problem... |
Wonderful, Kjata! That's great!
Thanks again,
Wil
Wil Hunt |
Topic: triggers stored? |
wilh
Replies: 3
Views: 5808
|
Forum: zMUD General Discussion Posted: Thu Feb 20, 2003 5:11 am Subject: triggers stored? |
There are .mud files that contain your settings. They aren't quite plain text, however, so your best bet is to use the import/export feature of zMud. Just export your current aliases/triggers/etc. t ... |
Topic: #Capture question |
wilh
Replies: 11
Views: 12734
|
Forum: zMUD General Discussion Posted: Thu Feb 20, 2003 5:05 am Subject: #Capture question |
Can you give a few lines of sample mud output to illustrate this?
Wil
Wil Hunt |
Topic: Number generation problem... |
wilh
Replies: 11
Views: 12210
|
Forum: zMUD General Discussion Posted: Thu Feb 20, 2003 5:04 am Subject: Number generation problem... |
Ok, I think my brain is slowly (but surely) getting somewhere now. I'm still a little muddled, so I'll try to work my way through my understanding of what you're doing. Please make sure that I'm not ... |
Topic: Number generation problem... |
wilh
Replies: 11
Views: 12210
|
Forum: zMUD General Discussion Posted: Thu Feb 20, 2003 2:14 am Subject: Number generation problem... |
Just a little data... I reran the number generator out until it reached 10000 (base 5). I got much better results when the variable inspection window was not open, but the results still look exponen ... |
Topic: Number generation problem... |
wilh
Replies: 11
Views: 12210
|
Forum: zMUD General Discussion Posted: Thu Feb 20, 2003 1:43 am Subject: Number generation problem... |
Thanks, Kjata.
Thank you so much for putting that together. The only problem I had with it is speed. The time between 400 and 1000 (then next valid number) took 10 seconds or so on my PIII 73 ... |
Topic: Number generation problem... |
wilh
Replies: 11
Views: 12210
|
Forum: zMUD General Discussion Posted: Wed Feb 19, 2003 10:52 pm Subject: Number generation problem... |
Yeah, we discussed that on the mud. One of the things I'm hoping to do, though (as I mentioned in our mud conversation), is to allow for a bit more flexibility.
That's why I'm doing my combination ... |
Topic: zMUD experts please assist... |
wilh
Replies: 33
Views: 38077
|
Forum: zMUD General Discussion Posted: Wed Feb 19, 2003 9:56 pm Subject: zMUD experts please assist... |
Anyone else get wierded out when someone posts from the same mud that you play? :)
Wil
Wil Hunt |
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