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  Topic: for the love of god...
tbone235

Replies: 9
Views: 10383

PostForum: zMUD General Discussion   Posted: Tue Nov 18, 2003 1:24 pm   Subject: for the love of god...
I would also love to see an undo button/shortcut key added.... It's so frustrating getting so much done in a script and hitting save -> error -> accidently overwrite what you did and never get i ...
  Topic: fleeing trigger
tbone235

Replies: 9
Views: 12521

PostForum: zMUD General Discussion   Posted: Thu Nov 13, 2003 6:23 am   Subject: fleeing trigger
Can certainly be done with triggers... but we need to see your output from the mud to write them correctly :)
  Topic: how to create this trigger from an alias
tbone235

Replies: 6
Views: 5316

PostForum: zMUD General Discussion   Posted: Thu Nov 13, 2003 6:20 am   Subject: how to create this trigger from an alias
actually there is another way to do it, unfortunately i can't find my script for doing it at the moment, but it basically involves doing a %exec on the #trigger command or something to that affect... ...
  Topic: alias question
tbone235

Replies: 4
Views: 6498

PostForum: zMUD General Discussion   Posted: Wed Jul 09, 2003 6:37 am   Subject: alias question
thanks very much :) much better then the way i was doing it :)
  Topic: alias question
tbone235

Replies: 4
Views: 6498

PostForum: zMUD General Discussion   Posted: Wed Jul 09, 2003 3:04 am   Subject: alias question
Ok, here is what i want to do, but I've tried so many different ways and it just doesn't work so i'm beginning to think you just can't do it.

Ok, I have a few hundred aliases to speedwalk me to dif ...
  Topic: problem in zmud.exe 6.62
tbone235

Replies: 3
Views: 5321

PostForum: zMUD General Discussion   Posted: Sun Jul 06, 2003 5:57 am   Subject: problem in zmud.exe 6.62
Try making sure you do not have any elicenses on your computer that may not be 'real' zmud licenses. Also, if you have licensed it, try unlicensing it and the relicense.
  Topic: How to make zmud recognize and then ignore
tbone235

Replies: 15
Views: 11327

PostForum: zMUD General Discussion   Posted: Fri Jul 04, 2003 8:17 am   Subject: How to make zmud recognize and then ignore
Do it lightbulb's way, that is really the most effective way of making this script. There are just too many variables doing it your way. Otherwise as Lightbulb said also, create youself a map of that ...
  Topic: #Find
tbone235

Replies: 7
Views: 8508

PostForum: zMUD General Discussion   Posted: Thu Jul 03, 2003 6:22 am   Subject: #Find
Ok, i've just done some experimentation and I've found that if I go through all my rooms in map creation mode and use the #look command in each of them... then the #find command will work on those roo ...
  Topic: #Find
tbone235

Replies: 7
Views: 8508

PostForum: zMUD General Discussion   Posted: Thu Jul 03, 2003 6:04 am   Subject: #Find
Before I upgraded to 6.62 the #find command would use the mud look command and find my current location on my map system. Now howerver it doesn't do anything. I have tried numerous times to reconfiger ...
  Topic: Strange Mapper semi-hang.
tbone235

Replies: 39
Views: 56611

PostForum: zMUD General Discussion   Posted: Thu Jun 26, 2003 3:26 am   Subject: Strange Mapper semi-hang.
Change the preferences of the mapper so that the follow mode does not match room descriptions but just follows based on your commands. That will stop all lag in follow mode.
  Topic: trouble with a script
tbone235

Replies: 4
Views: 7345

PostForum: zMUD General Discussion   Posted: Tue Jun 24, 2003 7:44 am   Subject: trouble with a script
try to avoid wait commands, and have a look at alarms, or use a seperate trigger to close the class.
  Topic: map query question
tbone235

Replies: 4
Views: 5689

PostForum: zMUD General Discussion   Posted: Mon Jun 23, 2003 1:49 am   Subject: map query question
is there somewhere i should post the bug or what?
  Topic: map query question
tbone235

Replies: 4
Views: 5689

PostForum: zMUD General Discussion   Posted: Fri Jun 20, 2003 2:58 am   Subject: map query question
seems no one knows...is this just a bug then?
  Topic: Database question
tbone235

Replies: 5
Views: 5824

PostForum: zMUD General Discussion   Posted: Thu Jun 19, 2003 1:20 pm   Subject: Database question
that's what i thought...
but if it works cool, but i think i tried that and it didn't...but lets hope :)

  Topic: Database question
tbone235

Replies: 5
Views: 5824

PostForum: zMUD General Discussion   Posted: Thu Jun 19, 2003 12:37 am   Subject: Database question
I am trying to write a fully portable script, so that all a person has to do is copy and paste this script into their zmud and it will work.
What i need to know is, Is there a way to 'script' the cre ...
  Topic: Old Z-Mud
tbone235

Replies: 6
Views: 7841

PostForum: zMUD General Discussion   Posted: Wed Jun 18, 2003 11:32 pm   Subject: Old Z-Mud
doesn't work on most newer operating systems...i havn't spent a lot of time tho trying compatability modes, but u might want to see if that helps...but somehow i dont think it will.

  Topic: Adding Mapper Zones Programatically....
tbone235

Replies: 9
Views: 9275

PostForum: zMUD General Discussion   Posted: Wed Jun 18, 2003 2:06 pm   Subject: Adding Mapper Zones Programatically....
on your mapper, choose the zone menu, then choose new zone.
:)
Have fun

  Topic: Looking for spellup script
tbone235

Replies: 2
Views: 4299

PostForum: zMUD General Discussion   Posted: Wed Jun 18, 2003 1:57 pm   Subject: Looking for spellup script
Nevermind I responded to her email eventually and its all working again, however the bug i found was rather unusual.

The line:
spellupList = %lower(@spellupList)

was not being executed and yet, ...
  Topic: map query question
tbone235

Replies: 4
Views: 5689

PostForum: zMUD General Discussion   Posted: Wed Jun 18, 2003 1:54 pm   Subject: map query question
Here's some background
When i take a quest the @rname and @znum are calculated by a simple piece of code which i know works but...

Ok i have the following alias

#ALIAS dos {#MAPQUERY {Name LIKE ...
  Topic: ZMud as a gift
tbone235

Replies: 6
Views: 7160

PostForum: zMUD General Discussion   Posted: Tue Jun 10, 2003 5:48 am   Subject: ZMud as a gift
that works too i guess :)

  Topic: ZMud as a gift
tbone235

Replies: 6
Views: 7160

PostForum: zMUD General Discussion   Posted: Tue Jun 10, 2003 4:54 am   Subject: ZMud as a gift
ok thanks.

  Topic: ZMud as a gift
tbone235

Replies: 6
Views: 7160

PostForum: zMUD General Discussion   Posted: Tue Jun 10, 2003 12:57 am   Subject: ZMud as a gift
nah that's not it, but i guess if nothing else exists anymore i'll have to do it that way :(

  Topic: EQ Database
tbone235

Replies: 2
Views: 4261

PostForum: zMUD General Discussion   Posted: Tue Jun 10, 2003 12:53 am   Subject: EQ Database
do a search for this in the forums there are MANY examples.

  Topic: ZMud as a gift
tbone235

Replies: 6
Views: 7160

PostForum: zMUD General Discussion   Posted: Tue Jun 10, 2003 12:49 am   Subject: ZMud as a gift
I know that a while back u could purchase Zmud for someone as a gift and have the reg code emailed to them with a personal message attached. I looked for a link to do this and i can't find it. Has thi ...
  Topic: #Mapquery problem/question
tbone235

Replies: 9
Views: 6999

PostForum: zMUD General Discussion   Posted: Sun Apr 13, 2003 2:01 pm   Subject: #Mapquery problem/question
ok here's the script... some variables are in there from last use, but I think you'll be able to see what i'm trying to do.

#CLASS {Quests}
#ALIAS fake {#show You inform Toby that you have complet ...
 
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