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  Topic: Cmud Mapper Fun
symposes

Replies: 2
Views: 4025

PostForum: CMUD General Discussion   Posted: Fri Feb 28, 2020 2:13 pm   Subject: Cmud Mapper Fun
Theoretically possible, yes. But not the way I would do it.

This very much makes me think of the movie/book Mazerunner.

Assuming there are a static number of configurations for the zone, you wou ...
  Topic: advice for a mapping project
symposes

Replies: 7
Views: 8735

PostForum: CMUD General Discussion   Posted: Sat May 15, 2010 6:02 am   Subject: advice for a mapping project
You can use a cardinal exit if you want, just use the 'Name' field on the exits tab of room properties window to input the command used to go that way.

Ive done this on another map, i set it up so ...
  Topic: advice for a mapping project
symposes

Replies: 7
Views: 8735

PostForum: CMUD General Discussion   Posted: Fri May 14, 2010 10:36 am   Subject: advice for a mapping project
>'I will be showing each command, hopefully
You say: I will be showing each command, hopefully.
>enter cells
>Material is used by your nano-assembly to craft an ICTS Entrance port.
&# ...
  Topic: advice for a mapping project
symposes

Replies: 7
Views: 8735

PostForum: CMUD General Discussion   Posted: Fri May 14, 2010 3:09 am   Subject: advice for a mapping project
Ask and ye shall recieve.

I am a player on the mud in question.

The area is a special area, accessible to 1 guild, and anyone else who completes a quest.

My character is a member of the guild ...
  Topic: advice for a mapping project
symposes

Replies: 7
Views: 8735

PostForum: CMUD General Discussion   Posted: Thu May 13, 2010 2:01 pm   Subject: advice for a mapping project
long story short, im doing something that will be 2 parts. in part 1 im going to be using automapper to map out an area of roughly 700 rooms.
the difficulty ill be facing comes from the area not usin ...
  Topic: Is this doable?
symposes

Replies: 2
Views: 4264

PostForum: CMUD General Discussion   Posted: Sat Jul 04, 2009 5:27 pm   Subject: Is this doable?
I am wondering if there is something that works on the idea of

IF var string contains "BLAH" react.

i know thats vague, so here is the background.

In this particular mud, my hpbar, the bar t ...
  Topic: problems with #gag
symposes

Replies: 2
Views: 6213

PostForum: CMUD General Discussion   Posted: Tue Jun 23, 2009 11:48 pm   Subject: problems with #gag
That did the trick, thanks!
  Topic: problems with #gag
symposes

Replies: 2
Views: 6213

PostForum: CMUD General Discussion   Posted: Tue Jun 23, 2009 2:58 am   Subject: problems with #gag
I remember in zmud, I could make an alias

#alias {k} {kill %1;#gag}

and this would send no echo to my screen, but would send the kill command to the mud

Also worked with triggers

#tr {door ...
  Topic: Cmud from a thumbdrive?
symposes

Replies: 1
Views: 3289

PostForum: CMUD General Discussion   Posted: Thu May 21, 2009 12:20 pm   Subject: Cmud from a thumbdrive?
I remember reading once, that Zugg had intended to create a web based version of cmud, that you could access from anywhere, that also stored settings via a server he was setup for that purpose.

I h ...
  Topic: Cmud Text Editor
symposes

Replies: 4
Views: 6195

PostForum: CMUD General Discussion   Posted: Tue Dec 23, 2008 6:35 pm   Subject: Cmud Text Editor
I found an example within Cmud of using esc to close a window.

The Settings Editor. well Package Editor, also the Sessions window/box does it, when you first open the program and it lists all the c ...
  Topic: glitchy if statement
symposes

Replies: 4
Views: 5756

PostForum: CMUD General Discussion   Posted: Tue Dec 23, 2008 4:27 pm   Subject: glitchy if statement
its been a habit of mine to use %1, etc in the trigger and script.

ie

HP : %1/%2

#var hpc %1
#var hpm %2


I did learn about %n though, when a mud i played actually put commas in large nu ...
  Topic: glitchy if statement
symposes

Replies: 4
Views: 5756

PostForum: CMUD General Discussion   Posted: Sat Dec 20, 2008 1:54 am   Subject: glitchy if statement
HP:%1/%2 SP: %3/%4 Psi: %5/%6 DT:&dtime Focus:%8~% D: %9~% E: &econ

that is my pattern, its my combat hud actually.
i use the & capture for words

my if is

#if ((@cpsi < 1300) ...
  Topic: Cmud Text Editor
symposes

Replies: 4
Views: 6195

PostForum: CMUD General Discussion   Posted: Fri Dec 19, 2008 7:26 pm   Subject: Cmud Text Editor
I do know, if i have 2 documents open, and ctrl+shift+enter send from one of them, it will close the one that was opened.

What i mean is, i open the editor, then click load, and load my document.
...
  Topic: Cmud Text Editor
symposes

Replies: 4
Views: 6195

PostForum: CMUD General Discussion   Posted: Fri Dec 19, 2008 3:14 am   Subject: Cmud Text Editor
I have recently switched from Zmud to Cmud and I have a question about the Cmud text editor.

Is there a way to make it behave, window wise, like the Zmud text editor?

ie make it not stay on top ...
  Topic: Killing trigger?
symposes

Replies: 3
Views: 7270

PostForum: zMUD General Discussion   Posted: Mon Dec 01, 2008 2:52 am   Subject: Killing trigger?
Bare with me

I would setup an alias

call it, fight for lack of better term

#var target %1
cast sleep @target
#t+ stabem


create a new class, called stabem
put these 2 triggers into tha ...
  Topic: trigger to capture ansi colors?
symposes

Replies: 6
Views: 8351

PostForum: zMUD General Discussion   Posted: Sun Nov 30, 2008 9:01 pm   Subject: trigger to capture ansi colors?
yea, it just goes in like normal text, without the ansi color codes.


so I guess i am missing something. Perhaps a setting in the preferences that i dont know about.
  Topic: trigger to capture ansi colors?
symposes

Replies: 6
Views: 8351

PostForum: zMUD General Discussion   Posted: Sun Nov 30, 2008 2:55 pm   Subject: trigger to capture ansi colors?
I dont seem to be having much luck getting it to generate the ansi values with the text i want to put in...

I check that ansi box, and copy paste the line, and it just goes in as standard text.

...
  Topic: trigger to capture ansi colors?
symposes

Replies: 6
Views: 8351

PostForum: zMUD General Discussion   Posted: Sun Nov 30, 2008 2:50 pm   Subject: trigger to capture ansi colors?
I had thought i might have to use the capture triggers for capturing lines of text.
the #c+ and #c- kind of capture.

thanks ill look into that
  Topic: trigger to capture ansi colors?
symposes

Replies: 6
Views: 8351

PostForum: zMUD General Discussion   Posted: Sun Nov 30, 2008 1:25 am   Subject: trigger to capture ansi colors?
I have an interesting setup id like to use, But I have no idea how to even do this.

What I would like to do, is make a trigger that captures the ansi color.

The trick is that I can check the str ...
  Topic: Interesting problem with a script setup
symposes

Replies: 5
Views: 6750

PostForum: zMUD General Discussion   Posted: Sat Jun 16, 2007 8:18 pm   Subject: Interesting problem with a script setup
To use skills like bash, kick, backstab, i have to provide targets, so i pop it into a variable that i can call on during the fight.
I understand what you are getting at though. And again I thank you ...
  Topic: Interesting problem with a script setup
symposes

Replies: 5
Views: 6750

PostForum: zMUD General Discussion   Posted: Sat Jun 16, 2007 8:08 pm   Subject: Interesting problem with a script setup
Woot, alarm apparently has done the trick... not to mention changing how i threw the pauses in.

instead of doing
#var killcount %numitems( @targets)
#wait 2000 or even #alarm {+2}
#if (@killcoun ...
  Topic: Interesting problem with a script setup
symposes

Replies: 5
Views: 6750

PostForum: zMUD General Discussion   Posted: Sat Jun 16, 2007 7:57 pm   Subject: Interesting problem with a script setup

EDIT: For the sake of not having "kill" firing all at once, you can do something like #if moblist isn't 0 and variable fighting is 0, kill %pop(moblist), set a variable called say fighting to 1. The ...
  Topic: Interesting problem with a script setup
symposes

Replies: 5
Views: 6750

PostForum: zMUD General Discussion   Posted: Sat Jun 16, 2007 6:40 pm   Subject: Interesting problem with a script setup
Im having an interesting problem with a script ive setup.

Long story short, my script walks me around an area.
i broke the path up as segments in a list, using %pop and #exec each segment.
it wor ...
  Topic: help with a script
symposes

Replies: 5
Views: 6992

PostForum: zMUD General Discussion   Posted: Sat Dec 02, 2006 12:41 am   Subject: help with a script
woot i got it to work, took 6 variables, but once i ironed out all the other bugs, it works like a charm, Thanks again guys!
  Topic: help with a script
symposes

Replies: 5
Views: 6992

PostForum: zMUD General Discussion   Posted: Fri Dec 01, 2006 11:28 pm   Subject: help with a script
OKay now i have a new problem, with all this written out
whenever i use %arrget to put an index from an array into another variable, it puts the ( ) around the list, making %numitems consider it 1 it ...
 
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