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  Topic: Sorting woes (numbers and databases)
sp000n

Replies: 5
Views: 7052

PostForum: zMUD General Discussion   Posted: Tue Dec 23, 2003 9:17 pm   Subject: Sorting woes (numbers and databases)
Valint, is your alias actually working? It doesn't seem to for me. megamog75's crashes Zmud every time (b6.66).
  Topic: MDAC Vulnerability
sp000n

Replies: 7
Views: 7149

PostForum: zMUD General Discussion   Posted: Wed Aug 27, 2003 6:58 am   Subject: MDAC Vulnerability
True statements, Zugg. For years, I ran an anonymous FTP site with full access to my computer just so I could access my homework and gamefiles from anywhere (back when Zmud was that easy to DL and in ...
  Topic: Trigger with CrLf?
sp000n

Replies: 2
Views: 5056

PostForum: zMUD General Discussion   Posted: Wed Aug 27, 2003 6:54 am   Subject: Trigger with CrLf?
There's something wrong with your MUD output. It's like.. in German, or something.


;o)
  Topic: Directions...
sp000n

Replies: 4
Views: 4997

PostForum: zMUD General Discussion   Posted: Wed Aug 27, 2003 6:30 am   Subject: Directions...
Is there any way to view direction settings in Zmud? I can see the class that this created, but no visible settings.

The reason I ask is because it seems some of the directions are still coming th ...
  Topic: Variables created in the wrong class...
sp000n

Replies: 12
Views: 11537

PostForum: zMUD General Discussion   Posted: Wed Aug 27, 2003 6:23 am   Subject: Variables created in the wrong class...
Listen, V, I've no problems with being corrected or finding out I've been entirely wrong and short-sighted. You'll find my posts have always been courteous, I use the search function to at least try ...
  Topic: Directions...
sp000n

Replies: 4
Views: 4997

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 10:58 pm   Subject: Directions...
Nice, thanks. And if anyone else has this problem, I inserted the following:

#dir ud "u|up" ne
#dir du "d|down" sw

I like to have my zones represented by a single layer map which doesn't get c ...
  Topic: Disabling a trigger for 5 seconds when it runs
sp000n

Replies: 3
Views: 5975

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 10:51 pm   Subject: Disabling a trigger for 5 seconds when it runs
M's is better.
  Topic: #ALARM troubles.
sp000n

Replies: 5
Views: 6593

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 10:25 pm   Subject: #ALARM troubles.
Just as a follow-up, the #ALARM command is really working a lot better in my triggers! It's fantastic not having Zmud freeze up during my #WAIT intervals. It's a little bit difficult going back thro ...
  Topic: Directions...
sp000n

Replies: 4
Views: 4997

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 9:36 pm   Subject: Directions...
The MUD(s) I play do not support the four diagonal directions: NE, SE, SW, and NW. Even though there didn't seem to be anything in it, I went into my Class folders and checked for the DirectionsDiag ...
  Topic: Variables created in the wrong class...
sp000n

Replies: 12
Views: 11537

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 9:14 pm   Subject: Variables created in the wrong class...
*EDIT*

Nm... I reinstalled, wiped and started from scratch. I then declared all variables from the command line and it works fine. VarName=VarValue WORKS JUST FINE after the variable has been de ...
  Topic: Disabling a trigger for 5 seconds when it runs
sp000n

Replies: 3
Views: 5975

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 8:33 am   Subject: Disabling a trigger for 5 seconds when it runs
#alias DoStuff {stuff-you-want;#alarm +5 {#trigger "Name" {trigger text} {DoStuff;#untrigger Name}}

Try that one. Run the alias once after creating it to set up the first instance of the trigger.
  Topic: Variables created in the wrong class...
sp000n

Replies: 12
Views: 11537

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 8:29 am   Subject: Variables created in the wrong class...
Then tell me this.. why are other variables updating just fine? Why are THESE variables creating in a Class where even you expect them to create in the None area?
  Topic: Variables created in the wrong class...
sp000n

Replies: 12
Views: 11537

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 3:50 am   Subject: Variables created in the wrong class...
If you don't know, just don't reply :P

I've gone to the trouble of declaring variables both in the full-text way and by moving them into the SubClass folder. However, the button keeps creating a n ...
  Topic: Please help setting a constant? I think
sp000n

Replies: 5
Views: 5532

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 12:49 am   Subject: Please help setting a constant? I think
LightBulb, could you walk me through that #LOOP, plz? I don't follow that %numparam() or %param( %i) bit. Also, what did #NOOP do in this case?
  Topic: #ALARM troubles.
sp000n

Replies: 5
Views: 6593

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 11:44 pm   Subject: #ALARM troubles.
Heh... I guess that'll have to do. Thank, V.
  Topic: My UI is totally FUBAR
sp000n

Replies: 1
Views: 3246

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 11:08 pm   Subject: My UI is totally FUBAR
More or less got this under control. It ain't as pretty as I'd hoped, but at least I can use at least one command line per window and they're relatively close to one another :}
  Topic: Variables created in the wrong class...
sp000n

Replies: 12
Views: 11537

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 11:07 pm   Subject: Variables created in the wrong class...
Yes, that's grand. But having declared VARIABLES and placed them in the SubClass folder, I'd like to assign values with this line:

VariableName=ValueString

When I do this, it doesn't write Valu ...
  Topic: #ALARM troubles.
sp000n

Replies: 5
Views: 6593

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 10:46 pm   Subject: #ALARM troubles.
I need to have a trigger that executes the following (simplified, of course):

emote picks his nose.
#wa 1000
emote wipes it on his shirt.
#wa 1000
emote is clearly a fi ...
  Topic: Looping triggers, Timers
sp000n

Replies: 11
Views: 12198

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 10:31 pm   Subject: Looping triggers, Timers
Zmud can't tell time that accuratley, I'm afraid. I've been timing 5 second alarms and they're all over the place. Human error can account for a few tenths of a second, perhaps, but it's often off b ...
  Topic: Variables created in the wrong class...
sp000n

Replies: 12
Views: 11537

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 9:57 pm   Subject: Variables created in the wrong class...
I have some variables that are changed by buttons. The buttons are in SubClass which itself is inside Class. The variables were initialized either by the buttons or manually created by me.

When I ...
  Topic: My UI is totally FUBAR
sp000n

Replies: 1
Views: 3246

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 9:46 pm   Subject: My UI is totally FUBAR
I like to play more than one MUD at a time. It used to work fine on my old Zmud... there was a master window which contained smaller interior windows, a command line and tabs.

Now, however, I have ...
  Topic: Another day, another question: how big are var's?
sp000n

Replies: 3
Views: 4945

PostForum: zMUD General Discussion   Posted: Sun Jun 02, 2002 6:15 am   Subject: Another day, another question: how big are var's?
This is the beta version (6.26) :(

Thanks, tho.

  Topic: Carriage Return in Triggers?
sp000n

Replies: 2
Views: 3723

PostForum: zMUD General Discussion   Posted: Sun Jun 02, 2002 4:56 am   Subject: Carriage Return in Triggers?
Sweet!, thanks :)

  Topic: Carriage Return in Triggers?
sp000n

Replies: 2
Views: 3723

PostForum: zMUD General Discussion   Posted: Sun Jun 02, 2002 3:47 am   Subject: Carriage Return in Triggers?
Can one get a trigger to recognize the following:

Scotty suddenly appears!
Scotty backstabs you!

Those line's don't really apply to my mud, but I was wondering if if there's any way to get a tr ...
  Topic: Captureing multiple lines of text
sp000n

Replies: 3
Views: 4644

PostForum: zMUD General Discussion   Posted: Sun Jun 02, 2002 3:44 am   Subject: Captureing multiple lines of text
It's his mud doing the formatting, not his screen.

 
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