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  Topic: makewindow problems
sjleonard

Replies: 2
Views: 3213

PostForum: zMUD General Discussion   Posted: Mon Jul 05, 2004 7:43 pm   Subject: makewindow problems
okay, I'm really struggling with this one.

I want to make 2 windows at the top of the page, side by side, for a start, is that possible

e.g.

[code]----------------------------------
| ...
  Topic: Several line follow trigger help
sjleonard

Replies: 11
Views: 11463

PostForum: zMUD General Discussion   Posted: Wed Apr 14, 2004 11:18 pm   Subject: Several line follow trigger help
that's what I means, on a pk mud, following someone via a client trigger is illegal, as some professional have a hunt command for this. client following negates the skill applied to hunt (low skill, l ...
  Topic: Several line follow trigger help
sjleonard

Replies: 11
Views: 11463

PostForum: zMUD General Discussion   Posted: Wed Apr 14, 2004 1:24 pm   Subject: Several line follow trigger help
lightbulb, thanks, that's what I was trying to get at but bwing half asleep rarely helps :)

PS - note, in a lot of muds that sort of triggering to follow is illegal (mainly pk muds)
  Topic: Several line follow trigger help
sjleonard

Replies: 11
Views: 11463

PostForum: zMUD General Discussion   Posted: Tue Apr 13, 2004 5:15 pm   Subject: Several line follow trigger help
make it 2 triggers, so

^You follow (%w) (%w).$
#MO %2

as a separate trigger, and trigger to follow without the "you follow" part.
  Topic: New versions of Zmud suck
sjleonard

Replies: 22
Views: 29768

PostForum: zMUD General Discussion   Posted: Mon Apr 12, 2004 7:38 pm   Subject: New versions of Zmud suck
re-run mapper configuration, that should fix it. If you upgrade versions it seems it sometimes loses config in places.
  Topic: New features or do they already exist?
sjleonard

Replies: 3
Views: 4646

PostForum: zMUD General Discussion   Posted: Sun Apr 11, 2004 10:14 am   Subject: New features or do they already exist?
Okay, kudos on point 2 but I think you misunderstood my point 1.

I want to double-click on the favourites list and have it speedwalk me to the room, now just center the map on it.

Anyway, your a ...
  Topic: New features or do they already exist?
sjleonard

Replies: 3
Views: 4646

PostForum: zMUD General Discussion   Posted: Sat Apr 10, 2004 10:02 pm   Subject: New features or do they already exist?
Hi, I'm looking around to sort out my aliases/triggers etc (which has grown very large over the past few years) and was wondering if there was a way to export them to a file which is easily readable ( ...
  Topic: Changing Room Names
sjleonard

Replies: 3
Views: 4227

PostForum: zMUD General Discussion   Posted: Sun Nov 30, 2003 10:13 pm   Subject: Changing Room Names
That works just great, thanks mate. Remind me to buy you a beer in game ;)

Also, this one goes out as a suggestion to the makers, Zugg and all.

Mapper, the Favourites on the side. I've quickly r ...
  Topic: Changing Room Names
sjleonard

Replies: 3
Views: 4227

PostForum: zMUD General Discussion   Posted: Sun Nov 30, 2003 12:21 pm   Subject: Changing Room Names
Is there a way to set a room name in the format
{name1|name2|name3} ?

Some areas of my mud have room names that change randomly, or depending on the direction you come from, I'm not sure.

Basic ...
  Topic: When up is east! (Mapper question)
sjleonard

Replies: 1
Views: 3191

PostForum: zMUD General Discussion   Posted: Wed Jul 02, 2003 9:25 pm   Subject: When up is east! (Mapper question)
I'm from the same mud as Elariel and Langor so anything they say should apply here to generally.

In one are of the mud I play things get complicated where when you go up, it doesn't actually go up, ...
  Topic: Triggering with brackets
sjleonard

Replies: 2
Views: 4984

PostForum: zMUD General Discussion   Posted: Sun Jun 29, 2003 11:59 pm   Subject: Triggering with brackets
I'm trying to trigger certain rooms to store the room name in a variable and also highlight it. I can do this but my problem is that it also highlights other rooms and sets the location wrong if I go ...
  Topic: zMUD mapper problems
sjleonard

Replies: 5
Views: 5722

PostForum: zMUD General Discussion   Posted: Sun Jun 29, 2003 11:51 pm   Subject: zMUD mapper problems
Langor! Guild buddy :)

I think the problem you had was that when you ran configuration you have to un-tick room description if your using the brief command. I have mine working fine (4000 rooms map ...
  Topic: Version 6.62 prompt problems
sjleonard

Replies: 4
Views: 6982

PostForum: zMUD General Discussion   Posted: Sun Jun 29, 2003 4:23 pm   Subject: Version 6.62 prompt problems
Lalaynya: That worked perfectly! Thanks.

zex0s: Thanks for your help, I never knew about half the settings in triggers :)

My next plan is to make the hp and ep change colour (green, yellow and r ...
  Topic: Version 6.62 prompt problems
sjleonard

Replies: 4
Views: 6982

PostForum: zMUD General Discussion   Posted: Sun Jun 29, 2003 4:11 pm   Subject: Version 6.62 prompt problems
Okay, that solved it, thanks, though there is still carriage returns after everything, odd. :)

NEW PROBLEM: If I move fast enough (10w,10e etc or using the travelto command to move between towns) i ...
  Topic: Version 6.62 prompt problems
sjleonard

Replies: 4
Views: 6982

PostForum: zMUD General Discussion   Posted: Sun Jun 29, 2003 3:42 pm   Subject: Version 6.62 prompt problems
It's been a really long time since I posted here, but I just upgraded to 6.62 from 6.16 and here my troubles began (I'd rather not downgrade again, I really want the speedwalking between zones :P )
...
  Topic: #ALERT
sjleonard

Replies: 8
Views: 7637

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 5:30 pm   Subject: #ALERT
Okay, ignore all of that, I just found the settng in triggers that you can make them of type ALARM, so simple and so totally not in any help file anywhere! :)

(take that as a suggestion for future ...
  Topic: #ALERT
sjleonard

Replies: 8
Views: 7637

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 1:42 pm   Subject: #ALERT
thinking about it is there anyway of starting a countdown in Zmud that's easier, I just want to update the hours and minutes for a maximum of 12 hours (time remaining got from a trigger of armoury mas ...
  Topic: #ALERT
sjleonard

Replies: 8
Views: 7637

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 1:09 pm   Subject: #ALERT
This is the error:


#ALARM "arm" *60 {#MATH minutes {@minutes-1}}
^ syntax error


It always prompts for a name so I used "arm" (for armoury) and I have the ma ...
  Topic: #ALERT
sjleonard

Replies: 8
Views: 7637

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 12:48 pm   Subject: #ALERT
ack, that was me being half asleep, sorry Kjata. I have been using #ALARM. The same error applies.

Also when I enter the line then save the class it seems to remove the #ALARM line (asif reverting ...
  Topic: #ALERT
sjleonard

Replies: 8
Views: 7637

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 11:57 am   Subject: #ALERT
the alert function doesn't work for me in Zmud 6.16.

I'm putting it into a class, the purpose of which is to countdown to the time when the armoury resets (every 12 hours).

I have the hours and ...
  Topic: Colour tables/codes
sjleonard

Replies: 1
Views: 2985

PostForum: zMUD General Discussion   Posted: Sun Aug 25, 2002 6:55 pm   Subject: Colour tables/codes
]Hi,

I'm writing a fairly basic script to take in a player's name and compare it to a list of guilds (that part is fine). I'm sure this is fairly simple.

My problem is with matching colours. Whe ...
  Topic: Kill Trigger List problems
sjleonard

Replies: 2
Views: 5028

PostForum: zMUD General Discussion   Posted: Mon Jun 10, 2002 5:17 pm   Subject: Kill Trigger List problems
My greatest appologies.

I forgot that it was case sensitive.

I'll be killing myself in shame this evening :)



Stewart
AKA Switch (T2T)
  Topic: Kill Trigger List problems
sjleonard

Replies: 2
Views: 5028

PostForum: zMUD General Discussion   Posted: Mon Jun 10, 2002 5:11 pm   Subject: Kill Trigger List problems

Okay, here's my problem. I play in T2T (The Two Towers - a Tolkein MUD) and had a kill script, the problem is that many of my friends have fallen foul to my kill script.

My plan was to write a li ...
 
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