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  Topic: How to train cheapest skill
sav

Replies: 4
Views: 7726

PostForum: CMUD General Discussion   Posted: Fri Oct 07, 2011 3:10 am   Subject: How to train cheapest skill
cool, thanks. but how do i customize it? like i don't want to compare all my skills for the lowest costs. i only want to compare say crit and block out of all my 15 skills.

also, if the skill is ma ...
  Topic: How to train cheapest skill
sav

Replies: 4
Views: 7726

PostForum: CMUD General Discussion   Posted: Thu Oct 06, 2011 8:59 am   Subject: How to train cheapest skill
i have a list of 15 skills in this format:

Crit : 115/130(33750)
Dodge : 130/130(-)
Block : 115/130(33750)

the numbers from left to right are current level, max level, cost for lev ...
  Topic: Layout tabs for 2 sessions.
sav

Replies: 13
Views: 19356

PostForum: CMUD General Discussion   Posted: Mon Nov 01, 2010 8:49 am   Subject: Layout tabs for 2 sessions.
i don't really want the screen to be split that way, i want test2 to be in the same row of tabs as the chat4,chat6,chat5.

also, its my impression that #LOC only works if both characters use the sam ...
  Topic: Layout tabs for 2 sessions.
sav

Replies: 13
Views: 19356

PostForum: CMUD General Discussion   Posted: Sat Oct 30, 2010 11:09 pm   Subject: Layout tabs for 2 sessions.
bump

no one knows what's wrong?
  Topic: Layout tabs for 2 sessions.
sav

Replies: 13
Views: 19356

PostForum: CMUD General Discussion   Posted: Wed Oct 27, 2010 11:45 pm   Subject: Layout tabs for 2 sessions.
ok, here's what i've tried.
i created a new empty session c and in this session, under package files, i added the pkg file for both session a and b. then i opened session c offline. so tabs were crea ...
  Topic: Layout tabs for 2 sessions.
sav

Replies: 13
Views: 19356

PostForum: CMUD General Discussion   Posted: Wed Oct 27, 2010 2:01 pm   Subject: Layout tabs for 2 sessions.
hmm ok thanks. any suggestions as to how i can organize everrything then?
  Topic: Layout tabs for 2 sessions.
sav

Replies: 13
Views: 19356

PostForum: CMUD General Discussion   Posted: Tue Oct 26, 2010 11:01 pm   Subject: Layout tabs for 2 sessions.
I'm using cmud3.31.

Ok, what i was doing was opening session A, then opening session B in it.

Now i've tried what i think you said, i started a new session, completely blank session C.
http://s ...
  Topic: Layout tabs for 2 sessions.
sav

Replies: 13
Views: 19356

PostForum: CMUD General Discussion   Posted: Tue Oct 26, 2010 3:55 am   Subject: Layout tabs for 2 sessions.
I'm trying to play 2 muds at the same time, lets call them A and B. Each session has 6 capture windows and its own mapper.
What i'm trying to do is for each session to have a tab. So when i click on ...
  Topic: Speed issues.
sav

Replies: 9
Views: 16139

PostForum: CMUD General Discussion   Posted: Wed Oct 20, 2010 10:11 pm   Subject: Speed issues.
Ok thanks, i'll do that.
Is the way i'm capturing my the prompt and displaying it on my status bar the fastest way already?
  Topic: Speed issues.
sav

Replies: 9
Views: 16139

PostForum: CMUD General Discussion   Posted: Wed Oct 20, 2010 1:55 pm   Subject: Speed issues.
If you turn on the Raw Input/Output message in the Script Debugger window you will see CMUD send all of the commands to the MUD in one packet.
How do you see that its one packet? It seems to just sen ...
  Topic: Speed issues.
sav

Replies: 9
Views: 16139

PostForum: CMUD General Discussion   Posted: Tue Oct 19, 2010 11:17 pm   Subject: Speed issues.
thanks for the quick responses.

what do the numbers to the left of the debugger mean? can't seem to find an explanation anywhere.
  Topic: Speed issues.
sav

Replies: 9
Views: 16139

PostForum: CMUD General Discussion   Posted: Tue Oct 19, 2010 9:30 pm   Subject: Speed issues.
nope, i'm in fast mode. i still find it slow though.
  Topic: Speed issues.
sav

Replies: 9
Views: 16139

PostForum: CMUD General Discussion   Posted: Tue Oct 19, 2010 8:32 pm   Subject: Speed issues.
Does anyone know what's the fastest way to send a huge number of commands(2000-3000) to the mud as quickly as possible?
I've tried just putting all the commands into 1 single alias, then i have to si ...
  Topic: Reset Roomvnum
sav

Replies: 1
Views: 5425

PostForum: CMUD General Discussion   Posted: Mon Oct 18, 2010 4:37 pm   Subject: Reset Roomvnum
Hi,
Is there anyway to reset the vnum being used by the mapper? I've mapped about 27000 rooms manually, and the vnum sequence jumps all over the place, ie in many different zones.
So like in zone1 ...
  Topic: Walk into every room in a single zone
sav

Replies: 1
Views: 3341

PostForum: CMUD General Discussion   Posted: Fri Oct 15, 2010 11:34 pm   Subject: Walk into every room in a single zone
Is there anyway to get the shortest path to walk through all the rooms in a single zone?

I'm not entirely sure what i'm looking for so forgive me if the answer is somewhere in the forums and i've m ...
  Topic: Some regex help please.
sav

Replies: 3
Views: 5639

PostForum: CMUD General Discussion   Posted: Mon Aug 24, 2009 10:06 pm   Subject: Some regex help please.
nope, that doesn't work. =(
and yeah, when i'm not fighting, its [:].
  Topic: Some regex help please.
sav

Replies: 3
Views: 5639

PostForum: CMUD General Discussion   Posted: Sun Aug 23, 2009 10:16 am   Subject: Some regex help please.
Hi, i'm trying to make a regex trigger to capture the prompt of the monster when i'm fighting and when i'm not and differs when i'm fighting different monsters.

[:]
[E:monname:monhealthword]
[E:m ...
  Topic: Trigger on variable change
sav

Replies: 6
Views: 8880

PostForum: CMUD General Discussion   Posted: Wed Aug 19, 2009 7:10 am   Subject: Trigger on variable change
no, with that code, it'll fire every time the variable is something.
i only want it to fire on the round that the hpbar changes from R:3/83% GH:H to R:3/83% GH:H E: something.
the 'something' can be ...
  Topic: Trigger on variable change
sav

Replies: 6
Views: 8880

PostForum: CMUD General Discussion   Posted: Tue Aug 18, 2009 6:16 pm   Subject: Trigger on variable change
basically, i want to perform an action on the round when my hp goes from having no enemy status, to having an enemy status. and the 'something' for enemy status is not always the same. so i guess, any ...
  Topic: Trigger on variable change
sav

Replies: 6
Views: 8880

PostForum: CMUD General Discussion   Posted: Mon Aug 17, 2009 9:22 pm   Subject: Trigger on variable change
hi,
i have triggers which capture my hpbar. when i'm fighting, the health status of the monster is shown and when i'm not, there's no status.

R:3/83% GH:H
R:3/83% GH:H E: close

E: close is al ...
  Topic: Editing Variables
sav

Replies: 17
Views: 17983

PostForum: CMUD General Discussion   Posted: Sat Jun 27, 2009 9:43 pm   Subject: Editing Variables
Ok. Sorry, I'll restart from the top.

This is my prompt:

H: 475/475 S: 217/398 FMR: 1/30% (N) (R) (G:Abr) (FMR) Enemy: pain

"H:" "S:" "FMR:" "Enemy:" don't change. (N) (R) (G:Abr) (FMR) c ...
  Topic: Editing Variables
sav

Replies: 17
Views: 17983

PostForum: CMUD General Discussion   Posted: Sat Jun 27, 2009 9:32 am   Subject: Editing Variables
hmm, does it matter that these things that i wanna capture is right smack in the middle of a line of other data which i don't really need? (hence i didn't mention it)

H: 450/473 S: 348/390 FMR: 2 ...
  Topic: Editing Variables
sav

Replies: 17
Views: 17983

PostForum: CMUD General Discussion   Posted: Fri Jun 26, 2009 11:12 pm   Subject: Editing Variables
heh, sorry. i'll try to condense it into one post.
ok, this is how it is.
(N) (R) (G:Arb) (FMR)
and like i said in my earlier post, the 4 different ones can be in any permutation. e.g. (N) (R) or ( ...
  Topic: Editing Variables
sav

Replies: 17
Views: 17983

PostForum: CMUD General Discussion   Posted: Fri Jun 26, 2009 8:57 am   Subject: Editing Variables
hmm, one slight problem.
(G) can be (G:a), (G:b) etc.
how do i capture that part?
  Topic: Editing Variables
sav

Replies: 17
Views: 17983

PostForum: CMUD General Discussion   Posted: Thu Jun 25, 2009 11:03 pm   Subject: Editing Variables
problem is, it can be (N) (R) or (R) (G) or (N) (G), or any other permutation.
so i use * to capture everything. and E: gets captured too.

also, is there anyway to %remove(all numbers, @string) ?
 
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