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  Topic: Map follower issue
rderosier

Replies: 2
Views: 3379

PostForum: CMUD General Discussion   Posted: Wed Apr 27, 2011 8:55 pm   Subject: Map follower issue
I don't get it, if I import an old .zfg config file that wasn't even configured it'll follow the map just fine, but when I double click on the map to speedwalk to that room it won't follow. I just don ...
  Topic: Map follower issue
rderosier

Replies: 2
Views: 3379

PostForum: CMUD General Discussion   Posted: Wed Apr 27, 2011 6:11 pm   Subject: Map follower issue
I just upgraded from V2 to V3, in V2 the mapper would follow me just fine when I moved, it was never a problem but in the new version it doesn't. I'm pretty sure the problem occurs because when you m ...
  Topic: Creating a link?
rderosier

Replies: 7
Views: 5521

PostForum: CMUD General Discussion   Posted: Wed Apr 27, 2011 4:17 pm   Subject: Creating a link?
I click on the room on the map, click on properties, and put the script in the "Room Script" tab. Is there a different way I should be adding room scripts? It seems to work just fine until I tried to ...
  Topic: Creating a link?
rderosier

Replies: 7
Views: 5521

PostForum: CMUD General Discussion   Posted: Wed Apr 27, 2011 4:48 am   Subject: Thanks!
Thanks for the response, I had read the documentation but I just wasn't understanding it now it makes sense.
But, I cant make the trigger fire as a room script. Work's just fine if I put it in the ...
  Topic: Creating a link?
rderosier

Replies: 7
Views: 5521

PostForum: CMUD General Discussion   Posted: Wed Apr 27, 2011 1:39 am   Subject: Creating a link?
Ok, but how exactly do you use that?
something like.. #trigger {Exits: East} {%roomlink(roomnum,E)}?
Thanks
  Topic: Creating a link?
rderosier

Replies: 7
Views: 5521

PostForum: CMUD General Discussion   Posted: Mon Apr 25, 2011 9:18 pm   Subject: Creating a link?
I need a little help here, I have a zone on my mud that every hour or so the entrance moves to a different location, I figured I would just put a trigger in the rooms it can attach to that would fire ...
  Topic: Hidden/secret exits
rderosier

Replies: 4
Views: 3843

PostForum: CMUD General Discussion   Posted: Tue Jun 22, 2010 2:47 pm   Subject: Hidden/secret exits
Hmm, ok, how do you color the interior of the door? :)
Thanks!
  Topic: Hidden/secret exits
rderosier

Replies: 4
Views: 3843

PostForum: CMUD General Discussion   Posted: Tue Jun 22, 2010 2:49 am   Subject: Hidden/secret exits
Is there a way to add hidden doors to the CMUD mapper?
our exits look like this:

Exits: North East South

and if I were to search west and find the exit it would look like so

Exits: North Eas ...
  Topic: Coloring a room, based on the color of the room name
rderosier

Replies: 9
Views: 8787

PostForum: CMUD General Discussion   Posted: Sun Oct 04, 2009 7:58 pm   Subject: Coloring a room, based on the color of the room name
Ok, thank you for all the help, there's just one more problem, when im mapping it colors the room previous to the room I walked into that's nomagic and that should be colored.
The trigger must fire b ...
  Topic: Coloring a room, based on the color of the room name
rderosier

Replies: 9
Views: 8787

PostForum: CMUD General Discussion   Posted: Sun Oct 04, 2009 6:22 am   Subject: Coloring a room, based on the color of the room name
Ok, im pretty close. when I copy and paste the room name it looks like

%e[1;30mStables of the Friendly Perch%e[0m

as an example of one room, I thought

%e[1;30mS%roomname%e[0m

would work ...
  Topic: Coloring a room, based on the color of the room name
rderosier

Replies: 9
Views: 8787

PostForum: CMUD General Discussion   Posted: Sat Oct 03, 2009 9:32 pm   Subject: Coloring a room, based on the color of the room name
yea, %roomcol I know will color the room, but im not sure which command, if there is one, will recognize the room color in the title
  Topic: Coloring a room, based on the color of the room name
rderosier

Replies: 9
Views: 8787

PostForum: CMUD General Discussion   Posted: Sat Oct 03, 2009 6:48 pm   Subject: Coloring a room, based on the color of the room name
Is it possible to make a trigger that will color the room on the map based on the color of the room name?
On the mud I play the room name is in gray if the room is nomagic, so it would be cool to ha ...
  Topic: Help with automapper, please
rderosier

Replies: 0
Views: 2231

PostForum: CMUD General Discussion   Posted: Sat Sep 26, 2009 12:49 am   Subject: Help with automapper, please
Ok, after having no luck with the latest zMUD i've decided to try cMUD, i'll shell out the money for it immediatly if I can get the automapper working correctly but so far all i've accomplished is get ...
  Topic: Mapper setup help, please
rderosier

Replies: 0
Views: 3086

PostForum: zMUD General Discussion   Posted: Fri Sep 25, 2009 6:47 am   Subject: Mapper setup help, please
I just downloaded 7.21 tonight and i've never used the automapper before, i've been trying some things but I cant seem to get it to work correctly with my muds format, so I was hoping someone would be ...
 
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