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  Topic: ARRR!!! help with alarms
raks

Replies: 10
Views: 8052

PostForum: zMUD General Discussion   Posted: Tue Sep 17, 2002 2:14 am   Subject: ARRR!!! help with alarms
you sure the that is right.... the *x x=number of seconds... just tryed to set a alarm to go off every 20 min which is 1200 seconds right?.... and it seems to go off every 12 seconds.

  Topic: ARRR!!! help with alarms
raks

Replies: 10
Views: 8052

PostForum: zMUD General Discussion   Posted: Tue Sep 17, 2002 12:39 am   Subject: ARRR!!! help with alarms
What everthing has to be in seconds... blah go much to add up if i want an alarm to go off every 2 hour.....60(sec)*60(min)*2 blah.. my head hurts already... so for min 60(sec)*30(min).. for every 30 ...
  Topic: Bug in 6.34
raks

Replies: 5
Views: 4994

PostForum: zMUD General Discussion   Posted: Tue Sep 17, 2002 12:32 am   Subject: Bug in 6.34
ohhh... okay.. then yeah i use the editor

  Topic: Bug in 6.34
raks

Replies: 5
Views: 4994

PostForum: zMUD General Discussion   Posted: Tue Sep 17, 2002 12:27 am   Subject: Bug in 6.34
doomfyre... you use an editor to make buttons... what could where could i get the editor? never heard of an editor for zmud... have for counterstrike and the quakes...
  Topic: ARRR!!! help with alarms
raks

Replies: 10
Views: 8052

PostForum: zMUD General Discussion   Posted: Mon Sep 16, 2002 10:50 pm   Subject: ARRR!!! help with alarms
I have read the tatorials for alarms about 50 times and i can't figure out how to get them set the way i want....HELP, PLEASE!
i can't figure out how to set an...
1. an hourly alarm that will go off ...
  Topic: Repeating ... Commands, help
raks

Replies: 2
Views: 3313

PostForum: zMUD General Discussion   Posted: Fri May 31, 2002 3:50 pm   Subject: Repeating ... Commands, help
that would help if keep from repeating
exp.

So and so sends you sprawling with a powerful bash!
flee
recite recall
remove backpack
get recall backpack
wear backpack
(1 sec)
so and so misse ...
  Topic: Repeating ... Commands, help
raks

Replies: 2
Views: 3313

PostForum: zMUD General Discussion   Posted: Fri May 31, 2002 7:26 am   Subject: Repeating ... Commands, help
okay here is my probably... i use about 10 diffrent lines to flee and recall myself if someone attacks me but the lines can repeat them selfs a few times before i finally recall. Which can make me end ...
  Topic: plug-in idea
raks

Replies: 16
Views: 10314

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 10:36 pm   Subject: plug-in idea
quote:i'm going to waste time renameing a log evertime i play

i mean NOT going to waste time renaming a log file ever time i play

  Topic: plug-in idea
raks

Replies: 16
Views: 10314

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 10:23 pm   Subject: plug-in idea
reason i don't just use the date stamp... because... say i get on and play for a while then decided to get off for while then play again later that day when it logs it will over write the other log fo ...
  Topic: plug-in idea
raks

Replies: 16
Views: 10314

PostForum: zMUD General Discussion   Posted: Thu May 30, 2002 10:00 pm   Subject: plug-in idea
sorry this is a little late but i've been busy... okay Windows will not allow you to save any files with : in the file name so none of those work

  Topic: Plugin Mudreader help
raks

Replies: 11
Views: 8206

PostForum: zMUD General Discussion   Posted: Mon Apr 29, 2002 9:36 pm   Subject: Plugin Mudreader help
OKay... that worked light and i liked how pega did the _______ the warrior says..
now i am going set it up for the other classes

  Topic: Plugin Mudreader help
raks

Replies: 11
Views: 8206

PostForum: zMUD General Discussion   Posted: Mon Apr 29, 2002 6:26 pm   Subject: Plugin Mudreader help
quote:As raks pointed out in his original question, using %trigger for these lines sounds like:
square bracket warrior prevail square bracket hello raks
and it's the square bracket he doesn't want t ...
  Topic: Plugin Mudreader help
raks

Replies: 11
Views: 8206

PostForum: zMUD General Discussion   Posted: Sun Apr 28, 2002 9:22 pm   Subject: Plugin Mudreader help
works somewhat

it does not read the
Warrior Prevail
and only reads the first word
hello


  Topic: plug-in idea
raks

Replies: 16
Views: 10314

PostForum: zMUD General Discussion   Posted: Sun Apr 21, 2002 3:44 pm   Subject: plug-in idea
quote: AL atconnect {#LOG %time("m-d-y").txt}

make that


#AL atconnect {#LOG %time("m-d-y-t").txt}

  Topic: plug-in idea
raks

Replies: 16
Views: 10314

PostForum: zMUD General Discussion   Posted: Sun Apr 21, 2002 3:41 pm   Subject: plug-in idea
OKay i got the time added but since then i can't find where zmud is logging to. I have check the zmud folder and even searched my hard(s) for at log it was suppost to do yestersay but no go.

AL at ...
  Topic: Plugin Mudreader help
raks

Replies: 11
Views: 8206

PostForum: zMUD General Discussion   Posted: Sat Apr 20, 2002 5:11 pm   Subject: Plugin Mudreader help
okay i've been useing mudread to read the tells, says, and town channels, and it worked fine but when i try to use the Class channels it just does should good..i am useing
#TRIGGER {Warrior (%w)} { ...
  Topic: plug-in idea
raks

Replies: 16
Views: 10314

PostForum: zMUD General Discussion   Posted: Sat Apr 20, 2002 4:58 pm   Subject: plug-in idea
I like, I am wanting but how would i save the logs to like d:darklordlogs

I like the m-d-y but i'd like the time i started the log too... 4-20-02-10:50

  Topic: Help with Speed Menu
raks

Replies: 1
Views: 2745

PostForum: zMUD General Discussion   Posted: Mon Mar 18, 2002 5:48 pm   Subject: Help with Speed Menu
okay I know there is a way to program a varible with a button. useing #pr (varible name) but is there a way to program a veriable useing a speed menu
  Topic: killing certian mobs
raks

Replies: 5
Views: 5661

PostForum: zMUD General Discussion   Posted: Sun Mar 03, 2002 11:01 pm   Subject: killing certian mobs
okay here is my idea i want
okay i just 4 macros to kill mobs
f5-f8
#CLASS {Chars|Chaynal|killing-mobs}
#VAR attacking {manscorpion}
#KEY PGUP {enter portal}
#KEY F6 {punch @attacking}
#KEY F5 ...
  Topic: help with drinking trig
raks

Replies: 7
Views: 5247

PostForum: zMUD General Discussion   Posted: Fri Mar 01, 2002 5:55 am   Subject: help with drinking trig
okay
#TRIGGER {^Your throat is completely dry.} {drink %item(@drink,%random(1,%numitems(@drink)))}
does not work.
it sends
drink (canteen|mug) to the and the otherone
sends drink canteen|mug w ...
  Topic: help with drinking trig
raks

Replies: 7
Views: 5247

PostForum: zMUD General Discussion   Posted: Fri Mar 01, 2002 5:43 am   Subject: help with drinking trig
okay, I will try that one. The one i was trying to use does not work.


  Topic: help with drinking trig
raks

Replies: 7
Views: 5247

PostForum: zMUD General Discussion   Posted: Fri Mar 01, 2002 3:12 am   Subject: help with drinking trig
okay i have two char on the mud i'm playing and i need to set a trigger to drink from eather a canteen(1 char) or a mug (second char) but i don't want to have to make to diffrent drinking trigs
i hav ...
  Topic: when i skill moves
raks

Replies: 18
Views: 14260

PostForum: zMUD General Discussion   Posted: Thu Jan 31, 2002 4:15 pm   Subject: when i skill moves
okay that works

but when the spell gets to
create food (Somewhat Good) (nothing)
create food (Not so Bad) (nothing)
create food (Almost Good) (nothing)
create food (Very Good) (nothing)
creat ...
  Topic: when i skill moves
raks

Replies: 18
Views: 14260

PostForum: zMUD General Discussion   Posted: Thu Jan 31, 2002 2:14 am   Subject: when i skill moves
okay i got it to work somewhat with this line
pattern
create food(*)(*)(*)(({nothing|close to nothing|very little|some|almost half|half|more than half|alot|very much|almost all})~)

value:
#IF (& ...
  Topic: when i skill moves
raks

Replies: 18
Views: 14260

PostForum: zMUD General Discussion   Posted: Thu Jan 31, 2002 1:30 am   Subject: when i skill moves
oops
Value:
#IF ("%1" <> @V_Create_Food_Level_Last) {
#PLAY d:GameszmudYarincreatefood.wav
#VAR V_Create_Food_Level_Last "%1"
}

 
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