Register
to post in forums
, or
Log in
to your existing account
Site
Web
Enter your search terms
:
Search found 3 matches for:
Page
1
of
1
Author
Message
Topic:
A trouble of path in zmud 7.x
potguy
Replies:
9
Views:
3762
Forum:
zMUD
General Discussion
Posted: Sun Nov 26, 2006 7:51 am Subject:
A trouble of path in zmud 7.x
that sounds working.
i have been working with zmud 4.62 before, and #slow works convenient and efficient.
it seems that i should come to adopt a new way now.
anyway, thanks a lot.
Topic:
A trouble of path in zmud 7.x
potguy
Replies:
9
Views:
3762
Forum:
zMUD
General Discussion
Posted: Sat Nov 25, 2006 4:37 pm Subject:
A trouble of path in zmud 7.x
assume that: there is a monster in the area, but i don't know the exact position. so i need to walk a path to find it. these all can be done by #sl .path and a trigger consisted of #stop and kill the ...
Topic:
A trouble of path in zmud 7.x
potguy
Replies:
9
Views:
3762
Forum:
zMUD
General Discussion
Posted: Fri Nov 24, 2006 5:51 pm Subject:
A trouble of path in zmud 7.x
TO Vijilante,
Could you explain how to build a series of triggers that preform #BACKUP at the appropiate times for a count of times you want???
Page
1
of
1
All times are GMT
© 2009 Zugg Software. Hosted on
Wolfpaw.net