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  Topic: Anti-robot code?
para

Replies: 36
Views: 62934

PostForum: CMUD General Discussion   Posted: Wed Nov 05, 2008 12:01 am   Subject: Anti-robot code?
Its not easy to edit these, I cant just simply copy and paste those numbers here. What's more, I find it
will show differently depending on the web browser you are using. I could recognize the code 1 ...
  Topic: Anti-robot code?
para

Replies: 36
Views: 62934

PostForum: CMUD General Discussion   Posted: Wed Oct 29, 2008 11:12 pm   Subject: Anti-robot code?
@@@ @@ @@ @@@
@ @ @ @ @ @ @
@ @ @ @ @
@ @ @ @ @
@@@ @ @ @ @@@
@ @ @ @ @ @
@ @ ...
  Topic: Bug in cmud?
para

Replies: 6
Views: 7912

PostForum: CMUD General Discussion   Posted: Fri Oct 24, 2008 5:41 pm   Subject: Bug in cmud?
In the "distant future"? When the mud game disappears? Can I return the cmud since its definitely useless for me?
  Topic: Bug in cmud?
para

Replies: 6
Views: 7912

PostForum: CMUD General Discussion   Posted: Thu Oct 23, 2008 5:42 pm   Subject: Bug in cmud?
could someone answer this pls?
  Topic: Anti-robot code?
para

Replies: 36
Views: 62934

PostForum: CMUD General Discussion   Posted: Thu Oct 23, 2008 5:42 pm   Subject: Anti-robot code?
ouch, thanks anyway.
  Topic: Anti-robot code?
para

Replies: 36
Views: 62934

PostForum: CMUD General Discussion   Posted: Wed Oct 22, 2008 10:06 pm   Subject: Anti-robot code?
Hehe, thanks . Maybe its different here, I play chinese mud and all of us use bot scripts, the admins know about that, they keep changing the mud code and we keep changing
our robot script. So basica ...
  Topic: Anti-robot code?
para

Replies: 36
Views: 62934

PostForum: CMUD General Discussion   Posted: Wed Oct 22, 2008 8:58 pm   Subject: Anti-robot code?
aren't we using cmud/zmud for botting? What I asked is a general question, its all about handwriting recognization.
  Topic: Anti-robot code?
para

Replies: 36
Views: 62934

PostForum: CMUD General Discussion   Posted: Wed Oct 22, 2008 6:46 pm   Subject: Anti-robot code?
For the mud I'm playing, the admin is trying to use some code like following to restrict our
use of robot.
[code]
@ @ @@@
@@ @@ @ @ ...
  Topic: Bug in cmud?
para

Replies: 6
Views: 7912

PostForum: CMUD General Discussion   Posted: Wed Oct 22, 2008 6:03 pm   Subject: Bug in cmud?
0.0063 | 1
0.8198 | a paralsma |ask li about kill ...
  Topic: Bug in cmud?
para

Replies: 6
Views: 7912

PostForum: CMUD General Discussion   Posted: Wed Oct 22, 2008 3:55 am   Subject: Bug in cmud?
I'm playing a chinese mud using cmud 2.36, basically I need to get quest from several npc. Problem happens when I ask quest from them.

For example, When I ask npc1 about quest, he should tell me " ...
  Topic: Help with Parsing Command Error!
para

Replies: 1
Views: 4015

PostForum: zMUD General Discussion   Posted: Mon Oct 06, 2008 12:28 am   Subject: Help with Parsing Command Error!
I got some errors like this while running zmud7.21.

Error Parsing Command:

Access Violation at address 0040248E in module "zmud.exe".

Invalid pointer operation.

Invalid argument to time en ...
  Topic: Problem using import
para

Replies: 3
Views: 4900

PostForum: CMUD General Discussion   Posted: Fri Oct 03, 2008 5:50 pm   Subject: Problem using import
You didnt get it, it did convert the .mud file to .pkg, but its from one .mud to two .pkg file and these 2 .pkg file each contains about half of the codes from the original .mud file, what I am tryin ...
  Topic: Problem using import
para

Replies: 3
Views: 4900

PostForum: CMUD General Discussion   Posted: Fri Oct 03, 2008 4:17 am   Subject: Problem using import
I tried to create a new session named for example "a" in cmud, then imported b.mud file from zmud7.21, we know that cmud will translate .mud to .pkg file.

But every time I do this, it gives me 2 ...
  Topic: Question about automapper follow mode
para

Replies: 1
Views: 3411

PostForum: CMUD General Discussion   Posted: Tue Sep 16, 2008 6:57 am   Subject: Question about automapper follow mode
In my map, there are always many rooms with same room names and same first line of description(for some rooms,even the full paragraph of the description), so when I use #walk, sometimes automapper can ...
  Topic: Code for going through zones
para

Replies: 5
Views: 6812

PostForum: CMUD General Discussion   Posted: Mon Sep 15, 2008 5:29 am   Subject: Code for going through zones
finally got my code:
#find
#var path %mapquery ("name like '%%'")
#ev roomenterevent {#delitem path %roomnum}
list=""
#FORALL @path {
#IF (%numitems(%roomexit(%i))=1) {
elem=100
#add elem ...
  Topic: Code for going through zones
para

Replies: 5
Views: 6812

PostForum: CMUD General Discussion   Posted: Mon Sep 15, 2008 2:26 am   Subject: Code for going through zones
Thanks for the reply again.
So my further question is that after I got a list of rooms with only 1 exit, I still need to queue them by the step numbers from current position( cuz my map is huge and o ...
  Topic: Code for going through zones
para

Replies: 5
Views: 6812

PostForum: CMUD General Discussion   Posted: Sun Sep 14, 2008 7:18 pm   Subject: Code for going through zones
Thanks for the reply. Im wondering if this is better:
1.#mapquery to get the list of the roomnum in zone, #queue them by the %numsteps from my current position(is there a way to queue list by the %w ...
  Topic: Code for going through zones
para

Replies: 5
Views: 6812

PostForum: CMUD General Discussion   Posted: Sun Sep 14, 2008 10:45 am   Subject: Code for going through zones
I am wondering if theres a way to go through every room in one zone using cmud mapper. for example, i would like to go through every room in zone looking for a mob, if i find the mob in one room, i c ...
 
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