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  Topic: #win command problem
nole

Replies: 1
Views: 4955

PostForum: zMUD General Discussion   Posted: Fri Nov 05, 2004 12:10 pm   Subject: #win command problem
Never mind I solved it
  Topic: #win command problem
nole

Replies: 1
Views: 4955

PostForum: zMUD General Discussion   Posted: Fri Nov 05, 2004 12:04 pm   Subject: #win command problem
When I use #win to send info to my main window (for genesis) the mud regards it as a command i would just like to have the information displayed. how do I go about to do that?


example

this is ...
  Topic: Genesis board-lock
nole

Replies: 1
Views: 12866

PostForum: Finished MUD Scripts   Posted: Tue Mar 30, 2004 7:52 pm   Subject: Genesis board-lock

If you play genesis you are bound to have been waiting for a slow boat, decided to check if that "hot" broud you met the other night (or your isp we are mudders after all) have droped you a mail, no ...
  Topic: Auto Money Run Script
nole

Replies: 5
Views: 7398

PostForum: zMUD General Discussion   Posted: Tue Mar 30, 2004 7:44 pm   Subject: Auto Money Run Script
Actualy writing a "script" or bot as you seem to call it is not VERY leagal at most muds, you could very well get deleted for it there now I have warned you :)

To write a "simple" scripts in a 6 ro ...
  Topic: Newline!
nole

Replies: 3
Views: 6771

PostForum: zMUD General Discussion   Posted: Fri Feb 27, 2004 9:23 pm   Subject: Newline!
Well both works BUT the problem lies in the fact that my mud uses line wrapping so in some way I must #gag and capture several lines, any ideas?
  Topic: Newline!
nole

Replies: 3
Views: 6771

PostForum: zMUD General Discussion   Posted: Thu Feb 26, 2004 2:56 pm   Subject: Newline!
Hey everyone I have "slight" problem, that I hope you can
help me with.

I often gather herbs but on the mud i play the jars often
get cinda messy, example.

exa jar

This is a glass jar for s ...
 
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